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Digital Foundry looks at the PlayStation 3 release, finding a remarkably similar experience.
A brief chat with game director Katsura Hashino.
"Put aside the petty bickering and embrace a new outlook."
Friday, 8 September 2017
Saturday, 22 April 2017
Friday, 21 April 2017
Wednesday, 19 April 2017
Saturday, 11 March 2017
Massively improved resolution, faster performance, better visuals.
Wednesday, 8 March 2017
Tuesday, 7 March 2017
Thursday, 19 January 2017
Tuesday, 13 September 2016
Wednesday, 10 August 2016
Friday, 15 July 2016
Sunday, 29 May 2016
Monday, 18 April 2016
So, that old lady behind the diner...
Thursday, 3 March 2016
"The world of games moved on and I didn't."
Wednesday, 2 March 2016
How the Wii U version stacks up against the originals - with some surprising results.
Tuesday, 2 February 2016
Friday, 8 January 2016
Bertie meets Kustom Kontrollerz.
Tuesday, 8 December 2015
UPDATED: Analysis revised - US PS4 emulation is smoother than UK code.
Set your expectations for a quieter - but more surprising - second year.
Saturday, 10 October 2015
Digital Foundry concludes its analysis of the Nathan Drake Collection and looks at day one patch improvements.
Wednesday, 7 October 2015
How the Nathan Drake Collection modernises and improves a genuine last-gen classic.
Friday, 2 October 2015
Digital Foundry tackles the opening chapter of the Nathan Drake Collection.
Wednesday, 30 September 2015
The big interview: PlayStation VR, PS4's Christmas line-up and the challenges facing consoles.
Saturday, 29 August 2015
"It's a rare opportunity to do it when everything is going really well."
Friday, 24 July 2015
"We need a laptop. We can't do this."
And making sushi with Tsubasa Sakaguchi.
Friday, 3 July 2015
Wednesday, 17 June 2015
A new Metroid and a new Animal Crossing should have kept the faithful happy, but instead they're up in arms.