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To reach their full potential, games need to stop empowering the player and embrace the raw and personal.
From the archive: the story behind the $250m robbery.
What can you expect from games that are dictated by scheduling?
Saturday, 30 August 2014
Sunday, 25 May 2014
Saturday, 3 August 2013
Saturday, 2 March 2013
Cliff Bleszinski makes a reasonable point, but there's more to it.
Saturday, 24 November 2012
Saturday, 3 November 2012
Saturday, 13 October 2012
Saturday, 1 September 2012
Saturday, 25 August 2012
Saturday, 4 August 2012
Tuesday, 24 July 2012
Saturday, 21 July 2012
How gaming's obsession with empowering fantasy is making us lose the human touch.
Wednesday, 11 July 2012
Saturday, 7 July 2012
The veteran designer's full presentation from the inaugural PC and Indie Games Show.
Putting the "You" into "You Bastard".
Tuesday, 3 July 2012
Can Ubisoft's new game teach him to play guitar?
We pick apart the Sony Gaikai acquisition and talk Rezzed.
Tuesday, 26 June 2012
Watch us talk about Spec Ops and F2P.
Wednesday, 20 June 2012
Eurogamer plays Suda51's cheerleading zombie killer.
Eurogamer goes hands-on with a league of legends.
Saturday, 16 June 2012
What the furore over Tomb Raider's "attempted rape" says about the state of story in games.
Saturday, 9 June 2012
Pure playfulness, from physics simulations to Windowsill.