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Thursday, 27 August 2015
Wednesday, 26 August 2015
Friday, 14 August 2015
The constant gardener.
Saturday, 8 August 2015
Friday, 7 August 2015
Virtual Reality is not cool. Will it ever be?
Thursday, 6 August 2015
On adding new deck slots and in-game tournaments, helping new players, and why nine Heroes is enough.
Battlefront! Mafia! Awkward banter!
Sunday, 2 August 2015
Friday, 17 July 2015
Monday, 13 July 2015
Saturday, 4 July 2015
Monday, 29 June 2015
Sunday, 28 June 2015
Games are becoming too beholden to superficial, repetitive progression. It's time we stopped to smell the roses.
Saturday, 27 June 2015
If only you could talk to the monsters...
Friday, 12 June 2015
Playing to the hardcore will make for happy fans, but the really interesting stuff is likely to be absent.
Sunday, 31 May 2015
Land of opportunity.
Wednesday, 27 May 2015
Monday, 11 May 2015
Record-setting videos are fun to watch. But are they fun to play?
3DS' smartest feature, four years on.
Sunday, 10 May 2015
"It's an illusion, Michael."
Saturday, 2 May 2015
UPDATE: £1m stretch goal reached in less than 24 hours, simultaneous console release confirmed.
Saturday, 25 April 2015
Digital Foundry on The Wind Waker's HD treatment, and which other GameCube classics could follow suit.
Friday, 24 April 2015
Sales figures revealed. New game teased.