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To reach their full potential, games need to stop empowering the player and embrace the raw and personal.
She says goodbye to Eurogamer in the way she knows best.
I will crush me!
Saturday, 30 August 2014
Thursday, 28 August 2014
Sunday, 24 August 2014
Thursday, 21 August 2014
Post beta, the end - or beginning - is near.
Tuesday, 19 August 2014
Our Gamescom interview with Sony's Shuhei Yoshida.
Saturday, 9 August 2014
Xbox 360 vs Xbox One. PS3 vs PlayStation 4. Is this the remaster you've been waiting for?
Or, what can games learn from William Shatner?
Friday, 8 August 2014
Crytek boss Cevat Yerli on unpaid wages, Ryse 2 and the future.
Monday, 4 August 2014
Saturday, 2 August 2014
Friday, 1 August 2014
Thursday, 31 July 2014
Tuesday, 29 July 2014
Saturday, 26 July 2014
The studio that defined the modern FPS brings the curtain down on Microsoft's vintage console.
Tuesday, 22 July 2014
Micro-console meets tablet meets PC gameplay extender.
Monday, 21 July 2014
Digital Foundry compares the PS3 and PS4 betas.
Sunday, 13 July 2014
A look behind the games and the culture that have consumed Japanese arcades.
Sunday, 6 July 2014
How the Civilization studio often gets physical when it comes to design.
Friday, 4 July 2014
With a little help from Jean Todt, can Polyphony's series become motorsport's own FIFA?
Sunday, 29 June 2014
From the archive: How Street Fighter gave the Capcom director a life and then almost took it away again.
We went outside long enough to find out.
Monday, 16 June 2014
Digital Foundry compares the reveal trailer with PS3 footage, making some remarkable discoveries.
Thursday, 5 June 2014
A home console experience in the palm of your hand?
What the latest mobile sensation says about humans and the games we play.
Saturday, 31 May 2014
Stripped back extensively, the soul of the game is at risk.
Open-world games are often better when they lighten up.