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Saturday, 17 February 2018
Sunday, 11 February 2018
A PS2 remaster as demanding as many modern games.
Thursday, 8 February 2018
Beginner, beginner, chicken dinner.
Monday, 8 January 2018
Thursday, 14 December 2017
"We don't yet understand enough of what the actual risks are."
Friday, 8 December 2017
Friday, 1 December 2017
See our friends, see the sights, feel alt-right.
Thursday, 30 November 2017
Descending into Hell at 11am.
Friday, 24 November 2017
Naoki Yoshida on the past, present and future of Final Fantasy 14.
Saturday, 18 November 2017
Significant resolution boosts over PS4 Pro, but what about performance?
Thursday, 16 November 2017
Sunday, 5 November 2017
"I've learned over the years to just not talk in games."
Tuesday, 31 October 2017
"Right now the two builds are on slightly different road maps."
Wednesday, 25 October 2017
Monday, 23 October 2017
Saturday, 21 October 2017
Vorsprung durch technik.
Tuesday, 17 October 2017
Poor PC optimisation will frustrate those looking to play at a locked 60fps.
Wednesday, 11 October 2017
Here's what we know.
Hajime Tabata poured his life into getting the JRPG out last year - but he's not done just yet.
Monday, 2 October 2017
Beauty is only skin deep.
Thursday, 28 September 2017
Brode and Chu talk adventures, cross-platform play and consoles.
Tuesday, 26 September 2017
Tommy Refenes on mobiles, meat and the studio's future without Ed McMillen.
Monday, 25 September 2017
"It's frankly complicated."
Thursday, 21 September 2017
In conversation with Oli at EGX earlier today.
Monday, 11 September 2017
"It would be the worst scam in the world."
Tales from the early days of Black Isle Studios.
Friday, 8 September 2017
Thursday, 31 August 2017
Prince of the Kill.
Tuesday, 29 August 2017
Plus: even more games for Switch, that long-awaited new IP, and poker.
And narrowly avoid their secret project.
Wednesday, 23 August 2017
Mike Ybarra on X's launch line-up, the fate of Crackdown and much more.
Tuesday, 22 August 2017