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Sunday, 24 April 2016
Thursday, 14 April 2016
Any improvement over PS Vita playback?
Sunday, 3 April 2016
Thursday, 24 March 2016
UPDATED: The original Dark Souls arrives on Xbox One - full analysis.
Wednesday, 2 March 2016
How the Wii U version stacks up against the originals - with some surprising results.
Sunday, 24 January 2016
Friday, 15 January 2016
UPDATE: Xbox One/PlayStation 4 comparison video added.
Tuesday, 12 January 2016
PC and PS4 versions get cross-play.
The Platinum classic is out now on Nvidia's Shield micro-console - so how does it shape up?
Sunday, 20 December 2015
Tuesday, 15 December 2015
Tuesday, 8 December 2015
Sunday, 29 November 2015
Sunday, 15 November 2015
Saturday, 14 November 2015
Less stutter, no screen-tear.
Wednesday, 11 November 2015
Wednesday, 7 October 2015
How the Nathan Drake Collection modernises and improves a genuine last-gen classic.
Sunday, 4 October 2015
Friday, 2 October 2015
Digital Foundry tackles the opening chapter of the Nathan Drake Collection.
Saturday, 12 September 2015
Digital Foundry talks in depth with The Coalition on the ambitious remake and what to expect from the DX12 PC version.
Saturday, 29 August 2015
Digital Foundry on the highs and lows of MGS5 on PlayStation 3 and Xbox 360.
"It's a rare opportunity to do it when everything is going really well."
Thursday, 27 August 2015
Thursday, 6 August 2015
Artifact weapons, The Broken Isles, new level cap of 110, more.
Tuesday, 4 August 2015
Saturday, 25 July 2015
Improved gameplay vs PS3, but has the remaster compromised thatgamecompany's original vision?
Saturday, 18 July 2015
From the archive: the inside story on God of War tech - updated with a PS3 vs PS4 GOW3 performance test.
Monday, 6 July 2015
Thursday, 25 June 2015
UPDATE: A bit of clarification on that ArenaNet statement.
Saturday, 20 June 2015
In-depth analysis of Microsoft's technological miracle.
Thursday, 18 June 2015
New raids, features and progression tools out next week.