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Saturday, 22 April 2017
Tuesday, 14 March 2017
Does this explain why Switch's portable mode runs smoother than docked?
Saturday, 11 March 2017
Massively improved resolution, faster performance, better visuals.
Wednesday, 8 March 2017
Tuesday, 13 September 2016
Saturday, 23 July 2016
Sunday, 10 July 2016
Thursday, 30 June 2016
Still held in Rapture tension.
Wednesday, 22 June 2016
Digital Foundry goes hands-on with Nintendo's most technologically ambitious project to date.
Sunday, 29 May 2016
Thursday, 26 May 2016
Digital Foundry on a disappointing PS4 and Xbox One showing
Sunday, 24 April 2016
Thursday, 14 April 2016
Any improvement over PS Vita playback?
Sunday, 10 April 2016
Sunday, 3 April 2016
Wednesday, 2 March 2016
How the Wii U version stacks up against the originals - with some surprising results.
Monday, 8 February 2016
Digital Foundry on how the Wii U remaster is the definitive release.
Tuesday, 12 January 2016
The Platinum classic is out now on Nvidia's Shield micro-console - so how does it shape up?
PC and PS4 versions get cross-play.
Sunday, 20 December 2015
Tuesday, 15 December 2015
How the PS4 remake stacks up against prior versions of Midgar on PS1, PS3 and PSP.
Sunday, 13 December 2015
Tuesday, 8 December 2015
UPDATED: Analysis revised - US PS4 emulation is smoother than UK code.
Tuesday, 1 December 2015
Sunday, 29 November 2015
Wednesday, 11 November 2015
Saturday, 10 October 2015
Digital Foundry concludes its analysis of the Nathan Drake Collection and looks at day one patch improvements.
Wednesday, 7 October 2015
How the Nathan Drake Collection modernises and improves a genuine last-gen classic.
Sunday, 4 October 2015
Friday, 2 October 2015
Digital Foundry tackles the opening chapter of the Nathan Drake Collection.
Saturday, 29 August 2015
Digital Foundry on the highs and lows of MGS5 on PlayStation 3 and Xbox 360.
"It's a rare opportunity to do it when everything is going really well."
Thursday, 6 August 2015
Artifact weapons, The Broken Isles, new level cap of 110, more.