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"I probably don't know what I'm talking about."
It's a force of nature.
From the archive: Chris Seavor on cancelled projects, the good old days and losing his rag.
And, until recently, the industry had completely forgotten about it.
Friday, 28 November 2014
Sunday, 12 October 2014
Saturday, 13 September 2014
Saturday, 10 May 2014
Saturday, 3 May 2014
"Dig up the past, all you get is dirty."
Tuesday, 1 April 2014
Tuesday, 11 March 2014
We interview its creator Ryozo Tsujimoto to find out.
Saturday, 8 February 2014
Mobile gaming is a joke. Don't become the next punch-line.
Thursday, 19 December 2013
Thursday, 8 August 2013
Saturday, 13 July 2013
Friday, 30 November 2012
Will we see another early price cut?
Saturday, 13 October 2012
Tuesday, 2 October 2012
Peter Molyneux's Curiosity holds yet another secret.
Saturday, 1 September 2012
Saturday, 18 August 2012
Does New Super Mario Bros. 2 represent a creative cul-de-sac? And if so, does it even matter?
Saturday, 4 August 2012
Saturday, 21 July 2012
How gaming's obsession with empowering fantasy is making us lose the human touch.
Wednesday, 4 July 2012
Saturday, 19 May 2012
Rumours of an iDevice for the living room highlight the huge challenges facing next-gen gaming systems.
Saturday, 28 April 2012
Why Nintendo's conservatism is vital to maintaining its magical hold on players.
Saturday, 18 February 2012
Devs and gamers are united, and there can be only one winner: everyone!
Wednesday, 15 February 2012
Double Fine's success story could be one that's unlikely to be repeated.