Eurogamer.net • Articles
Popular now
-
Digital Foundry: Hands-on with PlayStation 4
After the 1080p60 dream, the 30fps reality? 342
-
Microsoft makes the case for Xbox One's 300,000 server cloud, but what do developers think?
Respawn, Ubisoft and DICE on the "power of the cloud". 141
-
Here's the homoerotic GIRP-like game you've been waiting for
Let's play Mount Your Friends! 18
-
Super-powered in Seattle: InFamous Second Son preview
Praise the son. 40
-
Digital Foundry: Hands-on with Xbox One
Welcome to the next level. 279
-
Here's an in-depth look at Magrunner
Or someone getting very confused by this Portal-like puzzler, if you like. 7
Recently popular
-
Tech Analysis: The Last of Us
Next-gen now? 143
-
In Theory: Can next-gen fulfill the 1080p60 dream?
Watch Titanfall, Battlefield 4 and Killer Instinct at 60fps. 428
-
Sony details final PlayStation 4 tech spec
Xbox One specifics remain unconfirmed. 352
-
PlayStation 4: the story so far
The games, the controller, and Sony's uncertain stance on used software. 155
-
GamesMaster: The Inside Story
Dominik Diamond, Dave Perry and friends reveal what went on behind the scenes of the greatest games show ever made. 198
-
Final Fantasy 7 retrospective
The game that killed Squaresoft. 196
- Recently published
-
Microsoft makes the case for Xbox One's 300,000 server cloud, but what do developers think?
Respawn, Ubisoft and DICE on the "power of the cloud". 141
-
Here's the homoerotic GIRP-like game you've been waiting for
Let's play Mount Your Friends! 18
-
Here's an in-depth look at Magrunner
Or someone getting very confused by this Portal-like puzzler, if you like. 7
-
Digital Foundry: Hands-on with PlayStation 4
After the 1080p60 dream, the 30fps reality? 342
-
Super-powered in Seattle: InFamous Second Son preview
Praise the son. 40
-
Code Britannia: Mel Croucher
The 8-bit Frank Zappa on nostalgia, crowd funding and his long awaited return to the games industry. 31
-
Digital Foundry: Hands-on with Xbox One
Welcome to the next level. 279
-
Fear the Reaperman
How Blizzard makes bad designs good. 27
-
Tech Analysis: The Last of Us
Next-gen now? 143
-
R-Type Final retrospective
Good Bydo. 54
-
In Theory: Can next-gen fulfill the 1080p60 dream?
Watch Titanfall, Battlefield 4 and Killer Instinct at 60fps. 428
-
Nintendo retreats into its shell at E3
The games are fun, of course - but you can't answer crisis with paralysis. 182
-
Sony details final PlayStation 4 tech spec
Xbox One specifics remain unconfirmed. 352
-
Xbox One: the story so far
The console, the controversies, and the remaining questions. 113
-
PlayStation 4: the story so far
The games, the controller, and Sony's uncertain stance on used software. 155
-
Project Gotham Racing 3 retrospective
Life in the past lane. 89
-
Razer Edge review
Crysis 3 on a 10-inch tablet. Believe it. 74
-
Watch us play State of Decay from 5pm BST
Zombie nation. 10
-
Stealth, scavenging, crafting & clans: The Last of Us' multiplayer detailed
How this old Naughty Dog can still learn new tricks. 21
-
GamesMaster: The Inside Story
Dominik Diamond, Dave Perry and friends reveal what went on behind the scenes of the greatest games show ever made. 198
-
Digital Foundry vs. The Last of Us demo
Analysis of our first hands-on with Naughty Dog's final PS3 game. 109
-
Final Fantasy 7 retrospective
The game that killed Squaresoft. 196
-
Minerva matter: The Half-Life 2 mod that opened the gates of Valve
Adam Foster's two-and-a-half-year job application for the world's most enigmatic game developer. 41
-
Darkwood developer Acid Wizard on ambiguity, humour and fear of the unknown
Top-down survival/horror roguelike meets its Indiegogo goal with a week to go. 10
-
In Theory: Can the Xbox One cloud transform next-gen gaming?
Or has Microsoft got its head in the clouds? 387
-
The legend of Nave, the Argentinian arcade cabinet
How two friends rediscovered the arcades in Buenos Aires. 17
-
Herzog Zwei retrospective
Always bet on duke. 30
-
Wii U Wii U Wii U: Is it time to call an ambulance for Nintendo's console?
Nintendo's Wii U is selling terribly, and soon it will face the might of PS4 and Xbox One - can it survive on its own terms, or is it doomed to be another Virtual Boy? 386
-
Xbox One: developers have their say on specs, self-publishing and TV TV TV
"It's very hard for me to stay objective here..." 282
-
Spec Analysis: Xbox One
Is PlayStation 4 really more powerful? 591
-
That cancer game
Morality and mortality in the autobiographic game about life's most feared dragon. 112
Tuesday, 18 June 2013
Monday, 17 June 2013
Sunday, 16 June 2013
Saturday, 15 June 2013
Wednesday, 12 June 2013
Tuesday, 11 June 2013
Monday, 10 June 2013
Sunday, 9 June 2013
Thursday, 6 June 2013
Wednesday, 5 June 2013
Tuesday, 4 June 2013
Monday, 3 June 2013
Sunday, 2 June 2013
Friday, 31 May 2013
Wednesday, 29 May 2013
Tuesday, 28 May 2013
Monday, 27 May 2013
Sunday, 26 May 2013
Saturday, 25 May 2013
Friday, 24 May 2013
Wednesday, 22 May 2013
Tuesday, 21 May 2013
Monday, 20 May 2013
-
The next Xbox: everything we know so far
UPDATE: Illumiroom to be shown tomorrow, subsidised model scrapped - rumour. 386
Sunday, 19 May 2013
-
Geometry Wars: Retro Evolved retrospective
Here's looking at Euclid. 52
Saturday, 18 May 2013
-
This week on Outside Xbox
The next Xbox, the next XCOM and movie games that ruined the canon. 28
Thursday, 16 May 2013
-
Monster Hunter 3 Ultimate: Dat G-Rank - Getting the Horn
One of Monster Hunter 3 Ultimate's most eccentric weapons is also one of its best. 18
Wednesday, 15 May 2013
-
Inside Killzone: Shadow Fall
Digital Foundry analyses Guerrilla's own post mortem of its PlayStation 4 reveal. 181
-
Secrets of the Wii U GamePad
Digital Foundry on how the controller was reverse-engineered - and exactly how it works. 91
-
Sid Meier's cultural victory
"If there's anything in reality that's not fun, we will change it." 29
Tuesday, 14 May 2013
-
Digital Foundry vs. Soul Sacrifice
Save yourself. 37
-
Man on fire: an afternoon with Borderlands 2's new psycho class
Assassin Krieg. 40
-
Inside the Poppenkast, indie's secret idyll
It's helped spawn Hotline Miami and Lone Surivor - welcome to indie gaming's most powerful forum. 11
-
Watch us play Metro: Last Light from 5pm BST
All aboard. 5
Sunday, 12 May 2013
-
Wii U goes mobile
Take your console on the road for under £20. Plus: Digital Foundry explores the possibilities of a fully battery powered console. 71
-
Gran Turismo 5 retrospective
If you like it then you shoulda drove the 'ring in it. 103
Saturday, 11 May 2013
-
This week on Outside Xbox
GTA 5! Blacklist! Star Wars! 8
Friday, 10 May 2013
-
Danny Bilson: inside the rise and fall of THQ
The outspoken former chief of Saints Row, Homefront and Darksiders finally breaks his silence. 31
Thursday, 9 May 2013
-
Monster Hunter 3 Ultimate: Dat G-Rank - Rockin' the Wroggi set
Choosing the right threads is paramount in Capcom's savage world. 23
Wednesday, 8 May 2013
-
Eve Online: Into the second decade
The future of the future, today. 29
Monday, 6 May 2013
Sunday, 5 May 2013
-
PlayStation 3: retail disc vs. digital delivery
What are the advantages of a PSN download over a disc copy? Do games run better from hard drive? Digital Foundry investigates. 158
-
Operation Flashpoint retrospective
A surgical strike. 65
Saturday, 4 May 2013
-
How Sony Santa Monica mastered PlayStation 3
The inside story on God of War 3 and Ascension - and looking ahead to PS4. 155
-
Saturday Soapbox: The magic of dedicated hardware
Is the spread of technology diluting the power of games? 73
Thursday, 2 May 2013
-
The quest for Shadow of the Colossus' last big secret
Eight years after its release, there remains a group of secret seekers looking to unearth Team Ico's final mystery. 146
-
Monster Hunter 3 Ultimate: Dat G-Rank
In the first of a short series of articles, Rich Stanton guides you round the world of Capcom's masterpiece. This week - what's in your pouch? 35
Wednesday, 1 May 2013
-
Molyneux signals end to Curiosity - and we could find out what's inside the cube on the day of the next Xbox reveal
50 layers left. The race begins. 141
-
A postcard from Reykjavik: Inside 2013's Eve FanFest
So that's why our man's gone to Iceland. 13
Tuesday, 30 April 2013
-
"The next generation is going to be, possibly for the very first time, the next generation of game design"
Meet Adrian Chmielarz, the Bulletstorm guy whose world was turned upside down by Dear Esther. 132
Monday, 29 April 2013
-
Inside Sony's indie initiative: How the hardware giant is courting small-team talent
"It's not just about our policies, it's about our people." 78
-
The art of noise: Inside Memory of a Broken Dimension
Ezra Hanson-White discusses the archaeology of the future. 17
Sunday, 28 April 2013
-
Digital Foundry: Hands-on with Oculus Rift
Luckey strike. 129
-
Test Drive Unlimited retrospective
Fresh horizons. 69
Saturday, 27 April 2013
-
This week on Outside Xbox
Undead nightmares. 15
Thursday, 25 April 2013
-
Can Camelot Unchained kickstart MMOs?
With Dark Age of Camelot Mark Jacobs sent the genre on a brave new direction - and he's about to do it all over again. 43
Wednesday, 24 April 2013
-
Is this XBLA's worst game?
Come marvel at the atrocity that is Double Dragon 2: Wander of the Dragons. 86
Sunday, 21 April 2013
-
Advance Wars retrospective
Lightning strike! 67
Saturday, 20 April 2013
-
Future-proofing your PC for next-gen gaming
Component upgrade and new build advice from Digital Foundry. 255
Thursday, 18 April 2013
-
Driving ambition: pCARS, crowdfunding and the FSA
Slightly Mad Studios' initiative was meant to redefine the player-developer relationship, but now Britain's City watchdog is on its case. Tristan Donovan investigates. 143
Monday, 15 April 2013
-
Rivet Wars: Turning universe creation on its head
"It's a context for making things." 7
-
Watch us play Resident Evil: Revelations HD from 5pm BST
Oozing quality. 8
Sunday, 14 April 2013
-
Assassin's Creed vs. PlayStation Vita
The behind-the-scenes story on squeezing the AC3 engine into Sony's handheld. 51
-
The Club retrospective
If you like a lot of chocolate on your biscuit. 54
Saturday, 13 April 2013
-
Digital Foundry vs. the ultimate gaming PC
Three Titans. Six CPU cores. A generational leap beyond PlayStation 4? 330
Friday, 12 April 2013
-
The story of King of Dragon Pass: Do you remember Demolition Man?
It's all about second chances. 29
Thursday, 11 April 2013
-
OnLive boosts quality: is cloud gaming now viable?
Can faster broadband connections save gameplay over IP? A new OnLive update lets us put that to the test. 82
Wednesday, 10 April 2013
-
Belayed potential: The art of videogame climbing
Getting to the crux of why there are so few climbing games, and how that could change in the near future. 30
Sunday, 7 April 2013
-
BioShock 2 retrospective
Still held in Rapture tension. 95
Friday, 5 April 2013
-
Tech Analysis: Metal Gear Solid 5's FOX Engine
Kojima's quest for photo-realism. 65
-
BioShock Infinite: America's Fairground
Chris Donlan goes in search of Columbia's origins. 40
Thursday, 4 April 2013
-
BioShock Infinite ending explained
God only knows. 238
-
Tech Analysis: Battlefield 4: Fishing in Baku
Blown away. 82
-
Don't rule free-to-play MMO Neverwinter out
It's "the best game Cryptic has ever made". 57
Wednesday, 3 April 2013
-
Unreal Engine 4 Demo: PlayStation 4 vs. PC
An Epic comparison. 356
-
Plastic Soul: One man's quest to build an AI that can create games
ANGELINA designs video games - and thinks that Theresa May is the worst human being on the planet. 59
Tuesday, 2 April 2013
-
Eurogamer meets Luigi
Well, the man that does the voice, anyway. 20
Monday, 1 April 2013
-
Meet Kenya's indie gaming pioneers
"Game development 'til death do us part!" 125
-
Step inside the arcade of the future
The coin-op is dead, long live the coin-op. 53
March 2013
-
Zombies Ate My Neighbors retrospective
Monster mash. 57
-
See Unreal Engine 4 on PlayStation 4
Plus: Epic's spectacular vision for next-gen graphics. 193
-
Inside Japan's indie scene
A plethora of Japan's most promising independent developers did something unusual this month: they met each other. 21
-
Inside PlayStation 4
What Sony told game developers at GDC. 238
-
SWAT 4 retrospective
It's a fair cop. 58
-
Digital Foundry vs. Gears of War: Judgment
Baird necessities. 44
-
WipEout: The rise and fall of Sony Studio Liverpool
The history. The legacy. The end. 146
-
All the world's a playground: Tiny Games heads to Kickstarter
Hide&Seek's app brings the spirit of WarioWare to your house, your town, and even your wallet. 9
-
Breathing life into BioShock Infinite
How Irrational's talented animators make all the difference - and why they hope you won't notice. 56
-
Spec Analysis: Samsung Galaxy S4
Out of this world? 90
-
-
Need for Speed: Most Wanted vs. PlayStation Vita
How well can cutting-edge games run on Sony's handheld? Digital Foundry talks to Criterion Games. 84
-

