Eurogamer.net • Android DS PlayStation Vita Xbox 360 • Interviews Opinion Screenshots
"Time is like location, but for watches."
From Sega Rally to Child of Eden, the past, present and future of the influential designer.
"I love my friends."
Screw games as art, this is games as craft.
Wednesday, 25 February 2015
Sunday, 8 February 2015
Saturday, 7 February 2015
Wednesday, 7 January 2015
Reasons to be cheerful.
Saturday, 20 December 2014
"Most likely, you live with them..."
Saturday, 13 December 2014
Tuesday, 2 December 2014
Ubisoft Montreal's latest could be a fine portrayal of a country under siege, if only it stopped to breathe.
Friday, 28 November 2014
Wednesday, 29 October 2014
"Have you done the Thorn exotic quest?"
Sunday, 26 October 2014
Sunday, 19 October 2014
Sunday, 12 October 2014
Saturday, 11 October 2014
Monday, 29 September 2014
Saturday, 13 September 2014
Friday, 12 September 2014
How the Dead Space approach is having an impact on the shooter series.
Tuesday, 9 September 2014
And god looked back.
Saturday, 30 August 2014
To reach their full potential, games need to stop empowering the player and embrace the raw and personal.
Thursday, 21 August 2014
Post beta, the end - or beginning - is near.
Tuesday, 19 August 2014
Our Gamescom interview with Sony's Shuhei Yoshida.
Monday, 18 August 2014
"It doesn't come from an evil space."
Friday, 8 August 2014
Crytek boss Cevat Yerli on unpaid wages, Ryse 2 and the future.
Saturday, 31 May 2014
Saturday, 10 May 2014
And, until recently, the industry had completely forgotten about it.
Saturday, 3 May 2014
"Dig up the past, all you get is dirty."
Digital Foundry vs RedLynx in an extensive multi-platform Q&A.
Friday, 2 May 2014
It's been a long journey, but for the creator of Halo the end is in sight.
Wednesday, 30 April 2014
From Tarantino to Batman, what's set the new Wolfenstein's world in motion.
Sunday, 13 April 2014
Digital Foundry talks to Bluepoint Games on how the Respawn epic made its way onto last-gen hardware.
Saturday, 12 April 2014
And here's why.
Friday, 4 April 2014
One is making Metal Gear Solid 5, another Volume. Both discuss the current state of stealth.