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Sunday, 21 September 2014
Thursday, 18 September 2014
Friday, 12 September 2014
How the Dead Space approach is having an impact on the shooter series.
Wednesday, 3 September 2014
Thursday, 28 August 2014
Sunday, 24 August 2014
Thursday, 21 August 2014
Post beta, the end - or beginning - is near.
Tuesday, 19 August 2014
Our Gamescom interview with Sony's Shuhei Yoshida.
Sunday, 17 August 2014
Saturday, 9 August 2014
Xbox 360 vs Xbox One. PS3 vs PlayStation 4. Is this the remaster you've been waiting for?
Or, what can games learn from William Shatner?
Friday, 8 August 2014
Crytek boss Cevat Yerli on unpaid wages, Ryse 2 and the future.
Sunday, 3 August 2014
From the archive: He bet his career on a game and hit the jackpot, then bet it on a film and lost it all. What happened to Final Fantasy's father?
Saturday, 2 August 2014
Digital Foundry analyses the excellent port and talks to the developers behind it.
Friday, 1 August 2014
Thursday, 31 July 2014
How the developer arrived at The Last of Us, and where it's heading next.
Sunday, 27 July 2014
The games that pushed Xbox 360 and PS3 to their limits - and could look spectacular on the new wave of consoles.
From the archive: Press A to Art.
Saturday, 26 July 2014
The studio that defined the modern FPS brings the curtain down on Microsoft's vintage console.
Wednesday, 23 July 2014
Getting in the mood.
Tuesday, 22 July 2014
Micro-console meets tablet meets PC gameplay extender.