Eurogamer.net • Android GameCube • Interviews
How 22cans' evolving game is looking to win back early doubters.
How he nearly turned his back on games before they made him a BAFTA winner.
Ian Livingstone on why Lara's still going strong.
Harvest Moon's Yasuhiro Wada on the series' past, present and future.
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Friday, 15 April 2005
NCsoft's Stephen Reid considers the growth of MMOs in relation to their single-player equivalents, and how the genre's shaping up overall.
Friday, 25 February 2005
We talk to one of the games industry's foremost composers, Nobuo Uematsu, whose work extends far beyond the Final Fantasy series that made his name.
Wednesday, 19 January 2005
A full and frank exclusive interview with Team 17's Martyn Brown on the realities of modern game development in Britain. With a few words on Worms 4: Mayhem thrown in for good measure.
Tuesday, 3 August 2004
Yannis Mallot, producer of Prince of Persia 2 talks about the game's new Freeform Fighting System and the various improvements the Montreal team has made since The Sands Of Time.
Friday, 23 July 2004
We chat to EA's Chris Plumber about GoldenEye: Rogue Agent - what's changed since E3, what makes it stand out, and why he thinks GoldenEye fans should keep an open mind. Read inside, or download the video from Eurofiles.
Turn-based RPG based on the world's biggest movies for Xbox, PS2 and Cube? Yes, Mr Frodo. We talk to Steve Gray, EA's executive producer of The Lord of the Rings: The Third Age team at Redwood shores. Download the movie of the interview right here.
Thursday, 22 July 2004
Karl Hilton, director of Free Radical talks to Eurogamer about the latest in the TimeSplitters series. Read or download a video of the interview right here.
Friday, 16 July 2004
We chat to new European president and CEO John Yamamoto about the expansion of Square Enix' European division, a move that heralds a whole new era for the Japanese giant in this territory.
Thursday, 8 July 2004
The man behind Kick Off 2 returns to the dugout to give his first in depth interview and talk about his first football game in ten years. And why all the other ones are rubbish.
SNK's Yoshihito Koyama and Shinya Morishita on Europe, Ignition, their launch line-up and more...
Thursday, 1 July 2004
We chat to Epic's Mark Rein, Tim Sweeney and Alan Willard about the third generation of their Unreal engine technology.
Tuesday, 20 April 2004
Climax's Matt Cooper on running backwards less, screaming kamikaze troops and more in Serious Sam: The Next Encounter, due out this Friday on PS2 and Cube.