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Thursday, 28 August 2014
Sunday, 24 August 2014
Tuesday, 12 August 2014
Will commercially released unfinished games spoil consoles' picnic? We investigate.
Saturday, 9 August 2014
Sunday, 27 July 2014
From the archive: Press A to Art.
The games that pushed Xbox 360 and PS3 to their limits - and could look spectacular on the new wave of consoles.
How the streets of New Mombasa paved the way forward.
Saturday, 26 July 2014
The studio that defined the modern FPS brings the curtain down on Microsoft's vintage console.
Sunday, 13 July 2014
Sunday, 6 July 2014
Sunday, 29 June 2014
Friday, 20 June 2014
Monday, 26 May 2014
The creators of Towerfall, JS Joust, Spaceteam and Turnover speak out.
Sunday, 25 May 2014
Wednesday, 21 May 2014
Handheld with care?
Monday, 5 May 2014
Exploring the challenge of creating authentic and entertaining melee combat systems in games.
Wednesday, 30 April 2014
And why you need to play "a couple of hours, tops" to unlock competitive multiplayer.
DayZ, survival, and the glorious cult of cruelty.
Tuesday, 29 April 2014
We're all Oscar Mike.
Thursday, 24 April 2014
Tekken, Soul Calibur and Ace Combat work to repair the image of a business model.
Sunday, 20 April 2014
From the archive: When the mountain won't come to Muhammad.
Friday, 18 April 2014
Thursday, 17 April 2014
Simon Parkin investigates the torturous making of a masterpiece.
Tuesday, 15 April 2014
Thursday, 10 April 2014
"A metal clanking sound plays if the user's character stabs the curtains."