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Darkwood and Monstrum take two different approaches to horror. How do they work out?
The games that pushed Xbox 360 and PS3 to their limits - and could look spectacular on the new wave of consoles.
How games are mining literary sources of inspiration.
Wednesday, 30 July 2014
Sunday, 27 July 2014
Friday, 25 July 2014
Wednesday, 23 July 2014
Live at Mudokon.
Hood have thought it possible.
Getting in the mood.
Tuesday, 22 July 2014
Questions remain of $150k Kickstarter money paid to Yogscast.
See Ian plunder through the eccentric top-down delivery-me-do.
Sunday, 20 July 2014
Saturday, 19 July 2014
Tuesday, 15 July 2014
Monday, 14 July 2014
"You awake with no recollection of who you are..."
Fisher, German Bight.
Sunday, 13 July 2014
Saturday, 12 July 2014
Wednesday, 9 July 2014
Stay on target.
Double Hitler, of course.
Tuesday, 8 July 2014
Also elaborates on why Patriots is no more.
Sunday, 6 July 2014
From the archive: Backstage in the League of Legends phenomenon, and front seat at its world championships.
How the Civilization studio often gets physical when it comes to design.
Saturday, 5 July 2014
Thursday, 3 July 2014
Outside Xbox explores the Man of Steel's most comically dreadful appearances.
Wednesday, 2 July 2014
Monday, 30 June 2014
What is this PC and PS4 MMO and why should you care?
Sunday, 29 June 2014
From the archive: How Street Fighter gave the Capcom director a life and then almost took it away again.
We went outside long enough to find out.
Friday, 27 June 2014
Thursday, 26 June 2014
A quick comparison of the newly released console version.
Wednesday, 25 June 2014
Or are we still stuck in the past?
UPDATE: PS4 release pushed to autumn but free for PS Plus subs.
Tuesday, 24 June 2014