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"We need a laptop. We can't do this."
The importance of exclusives, PC, VR and more.
Digital Foundry talks in depth with The Coalition on the ambitious remake and what to expect from the DX12 PC version.
And making sushi with Tsubasa Sakaguchi.
Saturday, 12 September 2015
Thursday, 13 August 2015
Friday, 24 July 2015
Friday, 3 July 2015
Wednesday, 17 June 2015
A new Metroid and a new Animal Crossing should have kept the faithful happy, but instead they're up in arms.
Wednesday, 18 March 2015
Farewell, Wii hardly knew U.
Wednesday, 25 February 2015
Sunday, 8 February 2015
Saturday, 7 February 2015
Wednesday, 7 January 2015
Reasons to be cheerful.
Saturday, 20 December 2014
"Most likely, you live with them..."
Saturday, 13 December 2014
Tuesday, 2 December 2014
Ubisoft Montreal's latest could be a fine portrayal of a country under siege, if only it stopped to breathe.
Saturday, 29 November 2014
Friday, 28 November 2014
Wednesday, 29 October 2014
"Have you done the Thorn exotic quest?"
Sunday, 19 October 2014
From the archive: Japan's master of horror on the evil within and the evil without.
Sunday, 12 October 2014
From the archive: Chris Seavor on cancelled projects, the good old days and losing his rag.
Saturday, 11 October 2014
Shadow of Mordor becomes great, but introduces itself poorly.
Monday, 29 September 2014
Our resident obsessive is still playing, but gradually losing interest.
Saturday, 13 September 2014
Friday, 12 September 2014
How the Dead Space approach is having an impact on the shooter series.
Tuesday, 9 September 2014
And god looked back.
Saturday, 30 August 2014
To reach their full potential, games need to stop empowering the player and embrace the raw and personal.
Thursday, 21 August 2014
Post beta, the end - or beginning - is near.
Monday, 18 August 2014
"It doesn't come from an evil space."