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New consoles are targeting 4K gaming - but what if we want higher frame-rates instead?
Is three gigs of VRAM enough for top-tier 1080p60 gameplay?
Initial console and PC comparisons from Digital Foundry.
Sunday, 28 August 2016
Saturday, 27 August 2016
Wednesday, 24 August 2016
Wednesday, 17 August 2016
Desktop GPU power finally comes to gaming notebooks. Digital Foundry goes hands-on.
Monday, 15 August 2016
Saturday, 6 August 2016
Sunday, 31 July 2016
Emulation tests on Nvidia Tegra hardware show promising results.
Thursday, 28 July 2016
Tuesday, 26 July 2016
Retro Engine developers take Sega's mascot back to his 2D roots.
Friday, 22 July 2016
Thursday, 21 July 2016
Wednesday, 13 July 2016
Digital Foundry tests the update and talks tech with id software.
Tuesday, 5 July 2016
Sunday, 3 July 2016
Thursday, 30 June 2016
Still held in Rapture tension.
Wednesday, 22 June 2016
Digital Foundry goes hands-on with Nintendo's most technologically ambitious project to date.
Tuesday, 14 June 2016
Digital Foundry goes in-depth on the visual features added to the upcoming Special Edition.
Sunday, 12 June 2016
Saturday, 4 June 2016
But its visuals take a hit.
Thursday, 2 June 2016
New expansion compared on PS4, Xbox One and PC.
Thursday, 26 May 2016
Digital Foundry on Blood and Wine's impressive new area.
Digital Foundry on a disappointing PS4 and Xbox One showing
Thursday, 19 May 2016
UPDATED: Full analysis added for Call of Duty: Black Ops.
Choppy frame-rates on console impact an otherwise impressive game.
Sunday, 8 May 2016
New leaks offer a clearer picture of prospective R9 470/R9 480 performance in the sub-Ł200 category.
Saturday, 7 May 2016
"Irresponsible levels of performance."
Friday, 6 May 2016
Patch 1.7 allows 60fps and adds an option to remove upscaling - but big problems persist.
Sunday, 1 May 2016
Do the consoles have the raw horsepower to meet DICE's ambition?
Thursday, 28 April 2016
Early spec analysis on the next-gen Pascal architecture - and how it could translate to mainstream GPUs.
Wednesday, 27 April 2016
SPOILERS! Digital Foundry unveils a remarkable video comparison.
Saturday, 16 April 2016
Targeting the premium PC experience, with hardware tests from budget rigs up to top-tier components.
Thursday, 14 April 2016
Any improvement over PS Vita playback?
Sunday, 10 April 2016
A classic Nintendo franchise returns, with Platinum Games on coding duties.
Friday, 8 April 2016
Poor performance, UWP limitations, crashing Nvidia drivers - and a 50fps limit on 60Hz monitors. This isn't good.