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"I probably don't know what I'm talking about."
From the archive: Ubisoft Toronto's first lady Jade Raymond on sexism, robots and why Bobby Kotick should be funding more meaningful games.
From the archive: Chris Seavor on cancelled projects, the good old days and losing his rag.
How 22cans' evolving game is looking to win back early doubters.
Friday, 28 November 2014
Sunday, 26 October 2014
Sunday, 12 October 2014
Tuesday, 1 April 2014
Tuesday, 11 March 2014
We interview its creator Ryozo Tsujimoto to find out.
Thursday, 19 December 2013
Friday, 8 November 2013
Wednesday, 28 August 2013
Thursday, 15 August 2013
Infinity Ward on the troublesome issue of innovation.
Thursday, 8 August 2013
Friday, 14 June 2013
The veteran producer on revising Wind Waker, escaping tradition and finding Nintendo's future.
Wednesday, 3 April 2013
Deus Ex: Human Revolution Director's Cut for Wii U confirmed, and yes, they've fixed the boss battles
UPDATE: Trailer released.
Friday, 29 March 2013
"On the farming analogy..."
Wednesday, 20 February 2013
Lords of Shadow 2 will be Spanish dev's final Castlevania game.
Friday, 30 November 2012
Will we see another early price cut?
Tuesday, 2 October 2012
Peter Molyneux's Curiosity holds yet another secret.
Friday, 28 September 2012
And why Desmond is like Luke Skywalker.
Thursday, 27 September 2012
"It doesn't make you particularly smart saying something's going to fail."
Thursday, 22 September 2011
We talk to CEO Steve Perlman about the game streaming service.
The Q-Games boss on infiltrating Nintendo EAD, jumping ship to Sony and going solo with PixelJunk.
Thursday, 11 August 2011
"We've followed our heart more than we've followed the dollar."
Monday, 28 March 2011
Thursday, 17 March 2011
Guilty Gear creator Daisuke Ishiwatari and BlazBlue boss Toshimichi Mori talk.
Tuesday, 1 March 2011
Traveller's Tales on its co-op platforming powerhouse.
Tuesday, 22 February 2011
Thursday, 3 February 2011
Wednesday, 26 January 2011
"This is the real Ryu Hayabusa."
Wednesday, 19 January 2011
It's make-or-break time for THQ's outspoken head of core games – and he knows it.
On the 3DS, value and region locking.
Wednesday, 11 August 2010