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Sunday, 26 October 2014
Sunday, 19 October 2014
Sunday, 12 October 2014
Friday, 26 September 2014
Friday, 12 September 2014
How the Dead Space approach is having an impact on the shooter series.
Wednesday, 3 September 2014
Wednesday, 27 August 2014
Frank discussion with 4A Games about the new wave of consoles.
Tuesday, 19 August 2014
Our Gamescom interview with Sony's Shuhei Yoshida.
Friday, 8 August 2014
Crytek boss Cevat Yerli on unpaid wages, Ryse 2 and the future.
Tuesday, 5 August 2014
Wednesday, 30 July 2014
Paul Neurath on EA, foregoing Ultima and his new game.
Thursday, 17 July 2014
Thursday, 29 May 2014
Tuesday, 6 May 2014
How one man's journey from Crackdown 2 to bedroom coder is helping forge an indie gem.
Saturday, 3 May 2014
Thursday, 1 May 2014
Wednesday, 30 April 2014
From Tarantino to Batman, what's set the new Wolfenstein's world in motion.
Friday, 18 April 2014
Naoki Yoshida, world saviour.
Wednesday, 9 April 2014
Friday, 4 April 2014
One is making Metal Gear Solid 5, another Volume. Both discuss the current state of stealth.
Tuesday, 1 April 2014
Saturday, 29 March 2014
Friday, 28 March 2014
Creative Assembly's Al Hope on what Rezzed visitors can expect when they face the xenomorph.
Tuesday, 18 March 2014
"He was like, Peter... I think you got this."
Thursday, 13 March 2014
Digital Foundry talks with Respawn about the cloud, the beta, the day-one patch and more.
Wednesday, 12 March 2014
A remarkable collaboration, as told by Obsidian.
Tuesday, 11 March 2014
We interview its creator Ryozo Tsujimoto to find out.
Friday, 7 March 2014
"If this were on console, there would be an expectation it would be dumbed down.
Sunday, 2 March 2014
From the archive: BioShock Infinite's creative director talks about games, politics and throwing himself on the fire.
Thursday, 27 February 2014
"We're not going down the rabbit hole of all the new features that the platforms use."
Tuesday, 25 February 2014
"Boy, Sony and Microsoft love their meetings, eh?"
Monday, 24 February 2014
Inside Ruffian's struggle to break free from its legacy.
Wednesday, 19 February 2014
OlliOlli's developers on its console debut, and what's next for the London studio.
Tuesday, 18 February 2014
Brian Fargo on Wasteland 2, Fallout and inXile's crowdfunded future.
Tuesday, 11 February 2014
Obsidian on romance, maturity and more.