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From the archive: If you come at the king, you best not miss.
To reach their full potential, games need to stop empowering the player and embrace the raw and personal.
Crowdfunding has freed developers from old production models, but at what cost?
Notch is right to clamp down on paid Minecraft servers, but at what cost?
Sunday, 14 December 2014
Saturday, 30 August 2014
Saturday, 26 July 2014
Saturday, 21 June 2014
Saturday, 11 January 2014
Saturday, 4 January 2014
Wednesday, 6 November 2013
Xbox 360 Kinect was "80 per cent magical".
Saturday, 3 August 2013
Saturday, 27 April 2013
Friday, 15 March 2013
Well on way to $100,000 Kickstarter goal, prospective release August 2013.
Wednesday, 6 March 2013
"It's not gonna happen tomorrow..."
Saturday, 2 March 2013
Cliff Bleszinski makes a reasonable point, but there's more to it.
Friday, 11 January 2013
Will track the patient's face as they perform exercises.
Thursday, 10 January 2013
Beaming the bits you don't usually see onto living room walls.
Thursday, 29 November 2012
Saturday, 24 November 2012
Tuesday, 13 November 2012
X-Men: Destiny gets Games on Demand version despite sales ban.
Saturday, 20 October 2012
Fable: The Journey's miserable performance suggests that Microsoft's experiment may well be over.
Saturday, 13 October 2012
As free-to-play games land on consoles, Chris Donlan re-examines his own prejudices.
Wednesday, 12 September 2012
Wand-waggling sampler clocks in at 800Mb.