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One game, six platforms. Can they all sustain 1080p60?
A home console experience in the palm of your hand?
It's been a long journey, but for the creator of Halo the end is in sight.
Digital Foundry vs RedLynx in an extensive multi-platform Q&A.
Thursday, 5 June 2014
Monday, 12 May 2014
Saturday, 3 May 2014
Friday, 2 May 2014
Wednesday, 30 April 2014
From Tarantino to Batman, what's set the new Wolfenstein's world in motion.
Sunday, 20 April 2014
Sunday, 13 April 2014
Saturday, 12 April 2014
Friday, 4 April 2014
Tuesday, 1 April 2014
Friday, 28 March 2014
Creative Assembly's Al Hope on what Rezzed visitors can expect when they face the xenomorph.
Sunday, 23 March 2014
Tuesday, 18 March 2014
"He was like, Peter... I think you got this."
Thursday, 13 March 2014
Wednesday, 12 March 2014
A remarkable collaboration, as told by Obsidian.
Tuesday, 11 March 2014
We interview its creator Ryozo Tsujimoto to find out.
Monday, 10 March 2014
Sunday, 2 March 2014
Thursday, 27 February 2014
"We're not going down the rabbit hole of all the new features that the platforms use."
Tuesday, 25 February 2014
Thursday, 16 January 2014
He's done Fighting Fantasy, Games Workshop and Tomb Raider. Now, it's time to teach.
Thursday, 9 January 2014
Castlevania: Lords of Shadow 2 expands into Legend of Zelda territory.
Thursday, 19 December 2013
Friday, 6 December 2013
Last-gen AC4 meets Wii U, PC, PS4 and Xbox One versions in a mammoth six-format comparison.
Sunday, 17 November 2013
Thursday, 14 November 2013
The former Criterion creative director on the challenge of Rivals and whether the series may move from annual releases.
Tuesday, 12 November 2013
With next-gen coming soon, the PC shows us the way in this current-gen battle.
Friday, 8 November 2013
Infinity Ward on next-gen, mega textures, dedicated servers and the future.