Eurogamer.net • 3DS iPad PC Wii • Comparison galleries Interviews
Wednesday, 23 August 2017
Wednesday, 26 July 2017
On future maps, vehicles, weapons and much more.
Through art and Guild Wars, a Romanian family finds the American Dream.
Monday, 24 July 2017
Monday, 17 July 2017
A classified summer Air Force job! A cancelled MMO! Gazumped by Ubisoft!
Thursday, 29 June 2017
Thursday, 22 June 2017
It's worth hearing what he sphinx.
Monday, 19 June 2017
"We contemplated lots of different ways to react, including abandoning the project."
Wednesday, 14 June 2017
Tuesday, 6 June 2017
He does not do things by halves.
Thursday, 13 April 2017
Monday, 10 April 2017
Sunday, 9 April 2017
The legendary composer on glorified doorbells and leaving Rare.
Wednesday, 5 April 2017
"Literally all night, every night, I'm thinking about the game."
Friday, 31 March 2017
Multi-game campaigns! Victory conditions! Day-one DLC! More!
Friday, 3 March 2017
Hero balance! Disconnections! Honourable play! More!
How Square Enix committed to its most eccentric game in years.
Wednesday, 11 January 2017
'It's a very difficult community'.
Friday, 9 December 2016
Between now and spring 2017? "Every day counts."
Thursday, 8 December 2016
Stay on target.
Thursday, 24 November 2016
New zombie types, boss characters and the world explained.
Tuesday, 1 November 2016
IO on Hitman's episodic approach, and where next for the series.
Thursday, 22 September 2016
Answers from the creative director.
Tuesday, 20 September 2016
Tuesday, 13 September 2016
As he retires from his position as Blizzard's head writer.
Wednesday, 24 August 2016
"I'm glad the trend is the way it is."
Tuesday, 23 August 2016
And it's out today.
Thursday, 18 August 2016
As for its own gamescom event? "I think some people were confused."
Wednesday, 17 August 2016
James "2GD" Harding on Dota 2, Diabotical and drama.
Wednesday, 10 August 2016
From Spielberg's postman to discovering Katamari, Journey's lead designer's wild voyage of discovery.
Saturday, 23 July 2016
"Not only the best Gears game for fans, but also a defining visual showcase on Xbox One."
Saturday, 16 July 2016
How id software created the best-looking 60fps game of the generation so far.
Thursday, 7 July 2016
'The idea of doing everything from scratch every seven years is completely crazy.'
Monday, 13 June 2016
New game modes, the airship explained and avoiding the failings of Battlefield 4.
Tuesday, 7 June 2016
Monday, 23 May 2016
An interview with senior gameplay designer Michael Chu.