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Tuesday, 26 May 2015
Tuesday, 19 May 2015
As GDDR5 hits insurmountable limits, AMD's new stacked memory is smaller, faster and more power-efficient.
Thursday, 14 May 2015
Has the Unity disaster forced Ubisoft into a more conservative technological approach?
Saturday, 9 May 2015
Richer, denser visuals, better scalability - plus the opportunity for AMD to properly get back into the game.
Monday, 4 May 2015
Sunday, 26 April 2015
Daybreak Game Company's MMO shooter makes its console debut.
Saturday, 25 April 2015
Thursday, 16 April 2015
Sunday, 12 April 2015
Saturday, 4 April 2015
Saturday, 14 March 2015
Tuesday, 10 March 2015
Digital Foundry stacks up the PS4 remaster against the existing PS3 and PC games.
Monday, 9 March 2015
Thursday, 5 March 2015
Valve adds an extra dimension to a nigh-on flawless VR experience.
Last-gen-beating performance, cutting-edge 4K media support and 1080p60 high-end PC cloud streaming. DF has first impressions.
Saturday, 28 February 2015
Thursday, 26 February 2015
The definitive edition? The PS4 remaster stacked up against the PC original.
Sunday, 15 February 2015
id Software's launch game had 1080p60 support - even when the hardware didn't.
Tuesday, 3 February 2015
Has Frostbite 3 evolved since its BF4 debut?
Wednesday, 21 January 2015
Performance and netcode analysed as Turtle Rock's new game gets a pre-launch stress test.
Saturday, 13 December 2014
In a market dominated by broken software, Nintendo's latest is polished perfection.
Sunday, 7 December 2014
Nintendo's superb brawler assessed on home and handheld platforms.
Sunday, 30 November 2014
Why frame-rate control is just as important as display resolution and quality presets.
Wednesday, 26 November 2014
Is this the end of mature AAA multi-platform game development on Nintendo's console?
Sunday, 16 November 2014
From the archive: Digital Foundry's in-depth assessment of Sony's micro-console game streaming functionality.
Thursday, 13 November 2014
Can entry-level enthusiast gaming hardware match the PlayStation 4 experience?
Sunday, 9 November 2014
CryEngine compared for the first time across PS4, Xbox One and PC.
Thursday, 30 October 2014
Is HD really the best format for this decade-old classic?
Thursday, 23 October 2014
Wednesday, 22 October 2014
Thursday, 16 October 2014
Not even an overclocked i7 and the fastest GPU on the planet can manage it.
Friday, 3 October 2014
UPDATE: Video added comparing PS4 with the PC game running ultra textures.
Sunday, 28 September 2014
Friday, 5 September 2014
Plus Digital Foundry reports on some extraordinary hardware requirements.