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Better the devil you know?
Cross-gen engine enhancements make the new PC version the pick of the bunch.
From Sega Rally to Child of Eden, the past, present and future of the influential designer.
"I love my friends."
Sunday, 15 March 2015
Wednesday, 11 March 2015
Sunday, 8 February 2015
Saturday, 7 February 2015
Sunday, 18 January 2015
Take Gat and party.
Wednesday, 7 January 2015
Reasons to be cheerful.
Saturday, 20 December 2014
"Most likely, you live with them..."
Wednesday, 17 December 2014
Is this the worst-performing PS3 game of recent times?
Tuesday, 16 December 2014
Monday, 15 December 2014
Saturday, 13 December 2014
Tuesday, 2 December 2014
Ubisoft Montreal's latest could be a fine portrayal of a country under siege, if only it stopped to breathe.
Friday, 28 November 2014
Wednesday, 29 October 2014
"Have you done the Thorn exotic quest?"
Sunday, 26 October 2014
Sunday, 19 October 2014
Saturday, 11 October 2014
Shadow of Mordor becomes great, but introduces itself poorly.
Monday, 29 September 2014
Our resident obsessive is still playing, but gradually losing interest.
Saturday, 27 September 2014
The new Wii U port takes on the Xbox 360 original - and the infamous PS3 conversion.
Saturday, 13 September 2014
Friday, 12 September 2014
How the Dead Space approach is having an impact on the shooter series.
Tuesday, 9 September 2014
And god looked back.
Saturday, 30 August 2014
To reach their full potential, games need to stop empowering the player and embrace the raw and personal.
Thursday, 21 August 2014
Post beta, the end - or beginning - is near.
Tuesday, 19 August 2014
Our Gamescom interview with Sony's Shuhei Yoshida.
Friday, 8 August 2014
Crytek boss Cevat Yerli on unpaid wages, Ryse 2 and the future.
Thursday, 31 July 2014
How the developer arrived at The Last of Us, and where it's heading next.
Tuesday, 29 July 2014
The double-dip dilemma. Should you buy the PS4 version if you already own it on PS3?
Friday, 13 June 2014
New games, fresh thinking and brilliant PR bring the Kyoto giant bang up to date.
Thursday, 5 June 2014
Saturday, 31 May 2014
Stripped back extensively, the soul of the game is at risk.
Open-world games are often better when they lighten up.