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Digital Foundry talks to Bluepoint Games on how the Respawn epic made its way onto last-gen hardware.
Digital Foundry's exhaustive cross-gen comparison between PC, Xbox 360 and Xbox One.
"A metal clanking sound plays if the user's character stabs the curtains."
Tuesday, 15 April 2014
Sunday, 13 April 2014
Saturday, 12 April 2014
Thursday, 10 April 2014
Wednesday, 9 April 2014
Tuesday, 8 April 2014
Sunday, 6 April 2014
"Do you know the way to Shell Beach?"
Saturday, 5 April 2014
Friday, 4 April 2014
Thursday, 3 April 2014
Ubisoft's storybook RPG is quick to delight the eyes, but slow to engage the mind.
Tuesday, 1 April 2014
How 22cans' evolving game is looking to win back early doubters.
Easy come, easy go.
Saturday, 29 March 2014
Friday, 28 March 2014
Creative Assembly's Al Hope on what Rezzed visitors can expect when they face the xenomorph.
Sunday, 23 March 2014
Tuesday, 18 March 2014
"He was like, Peter... I think you got this."
Saturday, 15 March 2014
Audiences are getting older - but what happens when the games do too?
Thursday, 13 March 2014
Digital Foundry talks with Respawn about the cloud, the beta, the day-one patch and more.
Wednesday, 12 March 2014
A remarkable collaboration, as told by Obsidian.
Tuesday, 11 March 2014
We interview its creator Ryozo Tsujimoto to find out.
Monday, 10 March 2014
Xbox 360 takes on Xbox One. Digital Foundry assesses the generational divide.
Friday, 7 March 2014
Forget FUT Legends - we're on the trail of teal cards, the most elusive items in the game's history.
Sunday, 2 March 2014
From the archive: BioShock Infinite's creative director talks about games, politics and throwing himself on the fire.
Ono, Killian and the SF4 community look back at five years of one of the fighting genre's greats.