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"I probably don't know what I'm talking about."
It's a force of nature.
On consoles, Steam, Oculus Rift and massive spaceships.
From the archive: Chris Seavor on cancelled projects, the good old days and losing his rag.
Friday, 28 November 2014
Sunday, 12 October 2014
Friday, 26 September 2014
Saturday, 13 September 2014
Friday, 13 June 2014
New games, fresh thinking and brilliant PR bring the Kyoto giant bang up to date.
Saturday, 10 May 2014
Tuesday, 6 May 2014
How one man's journey from Crackdown 2 to bedroom coder is helping forge an indie gem.
Saturday, 3 May 2014
"Dig up the past, all you get is dirty."
Thursday, 1 May 2014
Wednesday, 9 April 2014
Tuesday, 1 April 2014
Tuesday, 11 March 2014
We interview its creator Ryozo Tsujimoto to find out.
Tuesday, 11 February 2014
Obsidian on romance, maturity and more.
Monday, 10 February 2014
Saturday, 8 February 2014
Mobile gaming is a joke. Don't become the next punch-line.
Saturday, 1 February 2014
Commercial success may evade them, but these ailing consoles are future classics.
Saturday, 25 January 2014
Sunday, 20 October 2013
Tuesday, 1 October 2013
As Update 1.3 goes live, Molyneux's verdict on controversial micro-transactions.
Friday, 6 September 2013
"The Auction House is a very complicated conversation..."
Wednesday, 4 September 2013
Miles Jacobson explains why coming up with new ideas is the least of his worries.
Thursday, 8 August 2013
How he nearly turned his back on games before they made him a BAFTA winner.
Saturday, 3 August 2013
Wednesday, 24 July 2013
Chris Donlan investigates Animal Crossing's strange spin on Wall Street.