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Digital Foundry on the highs and lows of MGS5 on PlayStation 3 and Xbox 360.
You're pretty good.
Fenix from the frames.
And unlike other open world games, too. Our early impressions ahead of review.
Saturday, 29 August 2015
Thursday, 27 August 2015
Wednesday, 26 August 2015
Monday, 24 August 2015
Friday, 21 August 2015
Wednesday, 12 August 2015
"We'd check it every couple of weeks and watch it go up and up and up."
Sunday, 9 August 2015
Saturday, 8 August 2015
Friday, 7 August 2015
Blizzard! Boredom! Bratwurst!
Virtual Reality is not cool. Will it ever be?
Thursday, 6 August 2015
On adding new deck slots and in-game tournaments, helping new players, and why nine Heroes is enough.
Tuesday, 4 August 2015
Sunday, 2 August 2015
Igarashi, Inafune and more take us inside this year's BitSummit.
And how Steel Battalion was the ultimate Kinect game, for better and for worse.
Tuesday, 28 July 2015
Royal with cheese.
Saturday, 25 July 2015
Improved gameplay vs PS3, but has the remaster compromised thatgamecompany's original vision?
From Crytek's spines to Mario's clouds.
Tuesday, 21 July 2015
From the archive: Journey's creative director on his quest to become the best gamemaker in the world.
Saturday, 18 July 2015
From the archive: the inside story on God of War tech - updated with a PS3 vs PS4 GOW3 performance test.