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Digital Foundry on the highs and lows of MGS5 on PlayStation 3 and Xbox 360.
And unlike other open world games, too. Our early impressions ahead of review.
Busy night... but there's always room for another!
Thursday, 27 August 2015
Wednesday, 26 August 2015
Tuesday, 25 August 2015
Monday, 24 August 2015
Friday, 21 August 2015
Thursday, 20 August 2015
Sunday, 16 August 2015
"Don't point that thing everywhere kid."
Sunday, 9 August 2015
Saturday, 8 August 2015
Friday, 7 August 2015
The sixth expansion promises fan-service, shared thrills - and personal glory.
Blizzard! Boredom! Bratwurst!
Virtual Reality is not cool. Will it ever be?
Thursday, 6 August 2015
As WOW's subscriber numbers tumble, can Blizzard stop the slide?
On adding new deck slots and in-game tournaments, helping new players, and why nine Heroes is enough.
Battlefront! Mafia! Awkward banter!
Sunday, 2 August 2015
Wednesday, 29 July 2015
Kreia and present danger.
Tuesday, 28 July 2015
Royal with cheese.
Saturday, 25 July 2015
Improved gameplay vs PS3, but has the remaster compromised thatgamecompany's original vision?
From Crytek's spines to Mario's clouds.
Wednesday, 22 July 2015
Tuesday, 21 July 2015
From the archive: Journey's creative director on his quest to become the best gamemaker in the world.
Monday, 20 July 2015
Legacy of the Void Rays.
Saturday, 18 July 2015
From the archive: the inside story on God of War tech - updated with a PS3 vs PS4 GOW3 performance test.