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Detective Higton takes to the mean streets.
The games that pushed Xbox 360 and PS3 to their limits - and could look spectacular on the new wave of consoles.
Darkwood and Monstrum take two different approaches to horror. How do they work out?
How games are mining literary sources of inspiration.
From the archive: Press A to Art.
Friday, 1 August 2014
Wednesday, 30 July 2014
Sunday, 27 July 2014
Saturday, 26 July 2014
Friday, 25 July 2014
Wednesday, 23 July 2014
Getting in the mood.
Tuesday, 22 July 2014
Questions remain of $150k Kickstarter money paid to Yogscast.
Micro-console meets tablet meets PC gameplay extender.
As Nintendo's offshoot awaits, a genre expert on what makes Koei's Musou games great.
Sunday, 20 July 2014
Saturday, 19 July 2014
Monday, 14 July 2014
Fisher, German Bight.
Sunday, 13 July 2014
Saturday, 12 July 2014
Tuesday, 8 July 2014
Monday, 7 July 2014
Sunday, 6 July 2014
From the archive: Backstage in the League of Legends phenomenon, and front seat at its world championships.
How the Civilization studio often gets physical when it comes to design.
Saturday, 5 July 2014
Tuesday, 1 July 2014
Sunday, 29 June 2014
From the archive: How Street Fighter gave the Capcom director a life and then almost took it away again.
We went outside long enough to find out.
Thursday, 26 June 2014
Wednesday, 25 June 2014
Or are we still stuck in the past?