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Our first look at how Nintendo's console hybrid handles a multi-platform game.
Digital Foundry looks at the PlayStation 3 release, finding a remarkably similar experience.
Saturday, 24 June 2017
Saturday, 22 April 2017
Tuesday, 7 March 2017
Saturday, 30 July 2016
Browser-based exploit runs on the latest 3.60 firmware.
Saturday, 23 July 2016
Sunday, 10 July 2016
Thursday, 30 June 2016
Still held in Rapture tension.
Sunday, 29 May 2016
Thursday, 26 May 2016
Digital Foundry on a disappointing PS4 and Xbox One showing
Thursday, 14 April 2016
Any improvement over PS Vita playback?
Sunday, 3 April 2016
Sunday, 27 March 2016
Saturday, 6 February 2016
Tuesday, 12 January 2016
PC and PS4 versions get cross-play.
The Platinum classic is out now on Nvidia's Shield micro-console - so how does it shape up?
Tuesday, 8 December 2015
UPDATED: Analysis revised - US PS4 emulation is smoother than UK code.
Sunday, 29 November 2015
Wednesday, 11 November 2015
Saturday, 10 October 2015
Digital Foundry concludes its analysis of the Nathan Drake Collection and looks at day one patch improvements.
Wednesday, 7 October 2015
How the Nathan Drake Collection modernises and improves a genuine last-gen classic.
Sunday, 4 October 2015
Friday, 2 October 2015
Digital Foundry tackles the opening chapter of the Nathan Drake Collection.
Friday, 25 September 2015
Email attachment 'hack' opens up a range of new titles for Sony's beleaguered micro-console.
Saturday, 29 August 2015
Digital Foundry on the highs and lows of MGS5 on PlayStation 3 and Xbox 360.
"It's a rare opportunity to do it when everything is going really well."
Thursday, 6 August 2015
Artifact weapons, The Broken Isles, new level cap of 110, more.
Saturday, 25 July 2015
Improved gameplay vs PS3, but has the remaster compromised thatgamecompany's original vision?
Saturday, 18 July 2015
From the archive: the inside story on God of War tech - updated with a PS3 vs PS4 GOW3 performance test.
Monday, 6 July 2015
Thursday, 25 June 2015
UPDATE: A bit of clarification on that ArenaNet statement.
Thursday, 18 June 2015
New raids, features and progression tools out next week.