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To reach their full potential, games need to stop empowering the player and embrace the raw and personal.
From the archive: the story behind the $250m robbery.
What can you expect from games that are dictated by scheduling?
Saturday, 30 August 2014
Sunday, 25 May 2014
Saturday, 3 August 2013
Saturday, 27 April 2013
Saturday, 2 March 2013
Cliff Bleszinski makes a reasonable point, but there's more to it.
Saturday, 24 November 2012
Saturday, 3 November 2012
Saturday, 13 October 2012
Saturday, 1 September 2012
Saturday, 25 August 2012
Saturday, 18 August 2012
Does New Super Mario Bros. 2 represent a creative cul-de-sac? And if so, does it even matter?
Saturday, 4 August 2012
Saturday, 21 July 2012
How gaming's obsession with empowering fantasy is making us lose the human touch.
Wednesday, 11 July 2012
Saturday, 7 July 2012
The veteran designer's full presentation from the inaugural PC and Indie Games Show.
Putting the "You" into "You Bastard".
Wednesday, 20 June 2012
Eurogamer goes hands-on with a league of legends.
Saturday, 16 June 2012
What the furore over Tomb Raider's "attempted rape" says about the state of story in games.
Saturday, 9 June 2012
Pure playfulness, from physics simulations to Windowsill.