<?xml version="1.0" encoding="iso-8859-1" ?>
<rss version="2.0">
<channel>
        <title><![CDATA[Eurogamer.net]]></title>
        <description><![CDATA[Eurogamer is the largest independent gaming website in Europe, providing news, reviews, previews, and more.]]></description>
        <link>http://www.eurogamer.net/</link>
        <lastBuildDate>Tue, 29 May 2012 06:44:02 +0100</lastBuildDate>
        <pubDate>Tue, 29 May 2012 06:44:02 +0100</pubDate>
        	<item>
		<title><![CDATA[BBC News mistakes Halo UNSC logo for UN]]></title>
		<description><![CDATA[<img src="http://images.eurogamer.net/2012/articles//a/1/4/8/6/3/6/6/450-hi0kv5.jpg" alt=""/><p><strong>UPDATE:</strong> The BBC has responded to its broadcast of a Halo logo during Thursday's News at One, admitting its mistake and apologising to viewers.
</p><p>
A BBC spokesperson told Eurogamer: "BBC News makes every effort to ensure the accuracy of all images broadcast, however very occasionally mistakes do happen. Unfortunately an incorrect logo was used during a segment on last week's News at One bulletin and we apologise to viewers for the mistake.
</p><p>
"The image was not broadcast in our later bulletins."
</p><p><a href="http://www.eurogamer.net/articles/2012-05-28-bbc-news-mistakes-halo-unsc-logo-for-un">Read more&hellip;</a></p>]]></description>
		<link>http://www.eurogamer.net/articles/2012-05-28-bbc-news-mistakes-halo-unsc-logo-for-un</link>
		<guid isPermaLink="false">http://www.eurogamer.net/article.php?article_id=1486366</guid>
		<pubDate>Mon, 28 May 2012 17:36:00 +0100</pubDate>
	</item>
	<item>
		<title><![CDATA[Doctor Who: The Eternity Clock - the first level]]></title>
		<description><![CDATA[<p>Eurogamer scarfs it down.</p>]]></description>
		<link>http://www.eurogamer.net/videos/doctor-who-the-eternity-clock-the-first-level</link>
		<guid isPermaLink="false">http://www.eurogamer.net/tv_video.php?playlist_id=127150</guid>
		<pubDate>Mon, 28 May 2012 16:56:43 +0100</pubDate>
	</item>
	<item>
		<title><![CDATA[Darksiders 2: Death Becomes You]]></title>
		<description><![CDATA[<img src="http://images.eurogamer.net/2012/articles//a/1/4/8/6/3/0/2/450-t3v097.jpg" alt=""/><p>
Remember the first half-hour of Darksiders? It largely involved hitting things. That's the kind of guy War was, after all: a hulking brute with massive hands and a gigantic sword. When the apocalypse was triggered a touch too early for his liking, he took to the streets - New York, I think - and started smacking around avenging angels, all of whom looked a bit like Transformers. He looked a bit like a Transformer too: squat, thick-limbed, and covered in complicated armour.
</p><p>
The first half hour of Darksiders 2 is a little different. It largely involves scampering over things, up things, around things and across things. <em>Then</em> hitting things. You're Death this time, right? Fellow horseman and friend/brother of War. When War takes the blame for the apocalypse being triggered a touch too early for his liking, you race off on your own journey to prove his innocence. A parallel timeline, but a slightly different adventure.
</p><p>
Death's a lot - well - <em>thinner</em> than War. He's ditched much of the horseman armour during the first few sequences of the game for starters, because Vigil's introducing a new loot system that sees you collecting boots, chest plates, gloves from the enemies you destroy. Kicking things off, then, he looks a bit like an extreme sports star, or Tarzan out of the Disney movie: lean and sinewy and quick.
</p><p><a href="http://www.eurogamer.net/articles/2012-05-29-darksiders-2-death-becomes-you">Read more&hellip;</a></p>]]></description>
		<link>http://www.eurogamer.net/articles/2012-05-29-darksiders-2-death-becomes-you</link>
		<guid isPermaLink="false">http://www.eurogamer.net/article.php?article_id=1486302</guid>
		<pubDate>Mon, 28 May 2012 16:00:00 +0100</pubDate>
	</item>
	<item>
		<title><![CDATA[Microsoft teases Avatar Motocross Madness with new screens]]></title>
		<description><![CDATA[<p>
Microsoft has teased the <a href="http://www.eurogamer.net/articles/2012-04-10-microsoft-files-trademark-for-avatar-motocross-madness">recently unearthed</a> Avatar Motocross Madness with the release of two new screenshots.
</p><p>
Posting the screenshots, Microsoft Studios' XBLA website <a href="http://playxbla.com/?p=9775 " target="_blank">PlayXBLA</a> said the name of the game was a secret to be revealed during its press conference at E3 next week. But the name of the image files - AMX_Mystery_1 and AMX_Mystery_2 - give the game away somewhat.
</p><p>
Avatar Motocross Madness is an avatar-friendly Xbox 360 update of the original, published by Microsoft on PC back in 1998. It was followed by a sequel in 2000. The developer responsible, Rainbow Studios, was purchased by THQ in 2001 and went on to work on the MX vs ATV racing series before being closed down late last year.
</p><p><a href="http://www.eurogamer.net/articles/2012-05-28-microsoft-teases-avatar-motocross-madness-with-new-screens">Read more&hellip;</a></p>]]></description>
		<link>http://www.eurogamer.net/articles/2012-05-28-microsoft-teases-avatar-motocross-madness-with-new-screens</link>
		<guid isPermaLink="false">http://www.eurogamer.net/article.php?article_id=1486374</guid>
		<pubDate>Mon, 28 May 2012 15:45:00 +0100</pubDate>
	</item>
	<item>
		<title><![CDATA[GAME launches trade-in price checker tool]]></title>
		<description><![CDATA[<img src="http://images.eurogamer.net/2012/articles//a/1/4/8/6/3/5/3/450-sx5y0g.jpg" alt=""/><p>
Revitalised retailer GAME has launched a new online price checker tool for you to total up your trade-in games.
</p><p>
The chain is also currently offering 25 per cent extra credit on trade-ins until the end of May.
</p><p><a href="http://www.game.co.uk/webapp/wcs/stores/servlet/HubArticleView?hubId=148256&amp;articleId=170456&amp;catalogId=10201&amp;langId=44&amp;storeId=10151" target="_blank">GAME's price checker</a> forces you to enter in the barcode of the product you want to trade in, then fill in a CAPTCHA form.
</p><p><a href="http://www.eurogamer.net/articles/2012-05-28-game-launches-trade-in-price-checker-tool">Read more&hellip;</a></p>]]></description>
		<link>http://www.eurogamer.net/articles/2012-05-28-game-launches-trade-in-price-checker-tool</link>
		<guid isPermaLink="false">http://www.eurogamer.net/article.php?article_id=1486353</guid>
		<pubDate>Mon, 28 May 2012 14:35:00 +0100</pubDate>
	</item>
	<item>
		<title><![CDATA[Satellites to use Kinect in orbital docking system]]></title>
		<description><![CDATA[<img src="http://images.eurogamer.net/2012/articles//a/1/4/8/6/3/4/9/450-xyjw73.jpg" alt=""/><p>
UK engineers are preparing to dock two orbiting satellites using technology stripped from Microsoft's Kinect camera.
</p><p>
Space innovators at the Univeristy of Surrey and Surry Satellite Technology are developing STRaND, a twin-satellite mission to test the new docking technique.
</p><p>
Each STRaND satellite is constructed from low-cost parts found in consumer devices, with STRaND-1 using a Google Nexus phone as its onboard computer.
</p><p><a href="http://www.eurogamer.net/articles/2012-05-28-satellites-to-use-kinect-in-orbital-docking-system">Read more&hellip;</a></p>]]></description>
		<link>http://www.eurogamer.net/articles/2012-05-28-satellites-to-use-kinect-in-orbital-docking-system</link>
		<guid isPermaLink="false">http://www.eurogamer.net/article.php?article_id=1486349</guid>
		<pubDate>Mon, 28 May 2012 14:00:00 +0100</pubDate>
	</item>
	<item>
		<title><![CDATA[Doctor Who: The Eternity Clock Review]]></title>
		<description><![CDATA[<img src="http://images.eurogamer.net/2012/articles//a/1/4/8/6/3/3/5/450-6z9f7t.jpg" alt=""/><p>
Doctor Who fans are used to making the best of a bad situation. Even before the long dark days when the show was off the air, relegated to the cupboard of cheesy pop culture ephemera, even when he was crammed into a terrible TV movie for American audiences, even when he looked like Colin Baker, we kept the faith.
</p><p>
Through cheap special effects, hammy acting, clunky scripts and ramshackle production, we excused it all, because underneath was something brilliant: a story about a mercurial, incurably curious, pacifist eccentric with all of time and space at his fingertips. Even at its worst, Doctor Who always offered the broadest canvas possible, a rainbow of narrative colour and a twinkle-eyed madman for a brush.
</p><p>
It's perhaps this daunting universe of possibilities that has kept Gallifrey's wayward son from finding a satisfactory home in gaming. Games skew towards protagonists who favour direct action, those who lead with the fist and the gun rather than intellect and wit, which means that to truly capture the spirit of Doctor Who, a game would have to break out of the comfortable paradigms that have served TV and movie spin-offs so faithfully all these years.
</p><p><a href="http://www.eurogamer.net/articles/2012-05-28-doctor-who-the-eternity-clock-review">Read more&hellip;</a></p>]]></description>
		<link>http://www.eurogamer.net/articles/2012-05-28-doctor-who-the-eternity-clock-review</link>
		<guid isPermaLink="false">http://www.eurogamer.net/article.php?article_id=1486335</guid>
		<pubDate>Mon, 28 May 2012 14:00:00 +0100</pubDate>
	</item>
	<item>
		<title><![CDATA[Capcom registers trademark for Remember Me]]></title>
		<description><![CDATA[<p>
Capcom has registered a trademark for a video game called Remember Me.
</p><p>
According to the <a href="http://tess2.uspto.gov/bin/showfield?f=doc&amp;state=4005:r696jm.2.1" target="_blank">United States Patent and Trademark Office</a>, the filing (via <a href="http://www.trademarkia.com/remember-me-85631901.html" target="_blank">Trademarkia</a>) for Remember Me was made on 22nd May 2012, and relates to computer game software.
</p><p>
A trademark for Remember Me was also filed in Europe, with <a href="http://esearch.oami.europa.eu/copla/trademark/data/010912244" target="_blank">OHIM</a>, on 25th May.
</p><p><a href="http://www.eurogamer.net/articles/2012-05-28-capcom-registers-trademark-for-remember-me">Read more&hellip;</a></p>]]></description>
		<link>http://www.eurogamer.net/articles/2012-05-28-capcom-registers-trademark-for-remember-me</link>
		<guid isPermaLink="false">http://www.eurogamer.net/article.php?article_id=1486341</guid>
		<pubDate>Mon, 28 May 2012 13:28:00 +0100</pubDate>
	</item>
	<item>
		<title><![CDATA[Just Cause dev working with Square Enix on &quot;ground breaking&quot; open world action game]]></title>
		<description><![CDATA[<img src="http://images.eurogamer.net/2012/articles//a/1/4/8/6/4/3/5/450-ibq6r8.jpg" alt=""/><p>
Just Cause developer Avalanche is working with Square Enix on an open world game, it's revealed.
</p><p>
Square Enix published the first two Just Cause games. Is this evidence that is will publish a third?
</p><p>
In an email sent to Eurogamer today to advertise a recruitment event at The Crowne Plaza Baltimore North Hotel on Wednesday 30th May, the Swedish developer said it was ramping up development on multiple current and next-gen console projects due out in 2013 and 2014.
</p><p><a href="http://www.eurogamer.net/articles/2012-05-28-just-cause-dev-working-with-square-enix-on-ground-breaking-open-world-action-game">Read more&hellip;</a></p>]]></description>
		<link>http://www.eurogamer.net/articles/2012-05-28-just-cause-dev-working-with-square-enix-on-ground-breaking-open-world-action-game</link>
		<guid isPermaLink="false">http://www.eurogamer.net/article.php?article_id=1486340</guid>
		<pubDate>Mon, 28 May 2012 13:20:00 +0100</pubDate>
	</item>
	<item>
		<title><![CDATA[App of the Day: Score! Classic Goals]]></title>
		<description><![CDATA[<img src="http://images.eurogamer.net/2012/articles//a/1/4/8/4/8/9/2/450-mmvkn6.jpg" alt=""/><p>
"Football, bloody hell." There's probably never been a truer, more eloquent summary of the beautiful game than that given by a beaming, breathless Alex Ferguson after his side's last-gasp Champions League victory against Bayern Munich.  Those three words perfectly encapsulate a sport both vainglorious and just plain glorious, a game that can swing from abject tedium to high drama in seconds. 
</p><p>
It's a delicious irony that perhaps the acme of Ferguson's statement should end up condemning his side to a trophyless season in what may have been the craziest English top-division campaign to date. Fitting, then, that a game almost as maddening and wonderful as the real thing should land on the App Store just as <a href="http://www.youtube.com/watch?v=DYMDkx1qHkk" target="_blank">Martin Tyler's feral roar</a> of "AGÜEROOOOOO!!" finishes reverberating around the Etihad.
</p><p>
Score! Classic Goals is essentially a line-drawing game with a football theme. The objective is to recreate famous strikes from international matches by hitting passes and shots with the right strength and direction, with power an additional consideration when you reach Professional mode.
</p><p><a href="http://www.eurogamer.net/articles/2012-05-29-app-of-the-day-score-classic-goals">Read more&hellip;</a></p>]]></description>
		<link>http://www.eurogamer.net/articles/2012-05-29-app-of-the-day-score-classic-goals</link>
		<guid isPermaLink="false">http://www.eurogamer.net/article.php?article_id=1484892</guid>
		<pubDate>Mon, 28 May 2012 12:00:00 +0100</pubDate>
	</item>
	<item>
		<title><![CDATA[Ghost Recon: Final Mission, Assassin's Creed 3 Vita spotted]]></title>
		<description><![CDATA[<img src="http://images.eurogamer.net/2012/articles//a/1/4/8/6/3/2/7/450-fvr0ku.jpg" alt=""/><p>
Unannounced Vita titles Ghost Recon: Final Mission and Assassin's Creed 3 have been spotted on retailer websites, both listed for launch later this year.
</p><p>
It's the first we've heard of Ghost Recon: Final Mission. Ubisoft told Eurogamer <a href="http://www.eurogamer.net/articles/2012-04-20-free-to-play-ghost-recon-online-is-business-design-research">last month</a> it was seeking to "widen" the Ghost Recon franchise. Final Mission would be the third title in the series due in 2012, following the just-released Future Soldier and this autumn's free-to-play PC and Wii U entry Ghost Recon Online.
</p><p>
GAME listed Ghost Recon: Final Mission with a generic "TBC 2012" launch date, priced £34.99.
</p><p><a href="http://www.eurogamer.net/articles/2012-05-28-ghost-recon-final-mission-assassins-creed-3-vita-spotted">Read more&hellip;</a></p>]]></description>
		<link>http://www.eurogamer.net/articles/2012-05-28-ghost-recon-final-mission-assassins-creed-3-vita-spotted</link>
		<guid isPermaLink="false">http://www.eurogamer.net/article.php?article_id=1486327</guid>
		<pubDate>Mon, 28 May 2012 11:55:00 +0100</pubDate>
	</item>
	<item>
		<title><![CDATA[IT Crowd's Douglas Reynholm doing a voice for Worms Revolution]]></title>
		<description><![CDATA[<img src="http://images.eurogamer.net/2012/articles//a/1/4/8/6/3/2/6/450-0zvcq6.jpg" alt=""/><p>
      <object style="height: 390px; width: 640px">
        <param name="movie" value="http://www.youtube.com/v/qsaIp78kJCA"/>
        <param name="allowFullScreen" value="true"/>
        <param name="allowScriptAccess" value="always"/>
        <param name="wmode" value="opaque"/>
        <embed src="http://www.youtube.com/v/qsaIp78kJCA" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="640" height="390" wmode="opaque"/>
      </object>
    </p><p>
The actor who plays the IT Crowd's Douglas Reynholm is doing a voice for Worms Revolution, Team17 has announced.
</p><p>
Matt Berry played corporate boss Douglas Reynholmin in the IT Crowd and has also appeared in The Mighty Boosh and Garth Marenghi's Darkplace. In Worms Revolution he plays Don Keystone, a wildlife documentary maker and unseen narrator.
</p><p><a href="http://www.eurogamer.net/articles/2012-05-28-it-crowds-douglas-reynholm-doing-a-voice-for-worms-revolution">Read more&hellip;</a></p>]]></description>
		<link>http://www.eurogamer.net/articles/2012-05-28-it-crowds-douglas-reynholm-doing-a-voice-for-worms-revolution</link>
		<guid isPermaLink="false">http://www.eurogamer.net/article.php?article_id=1486326</guid>
		<pubDate>Mon, 28 May 2012 11:43:00 +0100</pubDate>
	</item>
	<item>
		<title><![CDATA[Borderlands 2, XCOM: Enemy Unknown at Rezzed]]></title>
		<description><![CDATA[<img src="http://images.eurogamer.net/2012/articles//a/1/4/8/6/2/9/3/450-9rusng.jpg" alt=""/><p>
Borderlands 2 and XCOM: Enemy Unknown will be at Rezzed, Eurogamer's PC and Indie games show.
</p><p>
Gearbox FPS Borderlands 2 will be playable for the first time in the UK, while Firaxis strategy game XCOM will see a 15-minute demo narrated by one of the developers.
</p><p>
Rezzed takes place on Friday 6th July and Saturday 7th July at the Brighton Centre. Tickets are on sale now at <a href="http://www.rezzed.com/" target="_blank">www.rezzed.com</a>, priced £12 for one day or £20 for both.
</p><p><a href="http://www.eurogamer.net/articles/2012-05-28-borderlands-2-xcom-enemy-unknown-at-rezzed">Read more&hellip;</a></p>]]></description>
		<link>http://www.eurogamer.net/articles/2012-05-28-borderlands-2-xcom-enemy-unknown-at-rezzed</link>
		<guid isPermaLink="false">http://www.eurogamer.net/article.php?article_id=1486293</guid>
		<pubDate>Mon, 28 May 2012 11:00:00 +0100</pubDate>
	</item>
	<item>
		<title><![CDATA[Halo 4 internal multiplayer beta gameplay video leaks]]></title>
		<description><![CDATA[<img src="http://images.eurogamer.net/2012/articles//a/1/4/8/6/3/1/2/450-88g8c3.jpg" alt=""/><p>
As video game leaks go, it's one of the strangest we've ever seen.
</p><p>
The below video, posted to YouTube by one Skid Kid, shows plenty of Halo 4 multiplayer gameplay. The only problem is, Skid Kid filmed off of what looks like a 20-year-old standard definition telly, playing a VHS, in a barn. Really.
</p><p>
Also, the music isn't safe for work, or your ears. We advise you turn your speakers down, or, preferably, off.
</p><p><a href="http://www.eurogamer.net/articles/2012-05-28-halo-4-internal-multiplayer-beta-gameplay-video-leaks">Read more&hellip;</a></p>]]></description>
		<link>http://www.eurogamer.net/articles/2012-05-28-halo-4-internal-multiplayer-beta-gameplay-video-leaks</link>
		<guid isPermaLink="false">http://www.eurogamer.net/article.php?article_id=1486312</guid>
		<pubDate>Mon, 28 May 2012 10:52:00 +0100</pubDate>
	</item>
	<item>
		<title><![CDATA[Original Rayman given 3DS eShop release date]]></title>
		<description><![CDATA[<p>
The original Rayman will be available to download from the 3DS eShop this Thursday, Nintendo has announced. 
</p><p>
Ubisoft's first Rayman platformer launched on PlayStation 1 in 1995 before receiving a Game Boy Color port in 2000.
</p><p>
It's yours to download this week for £4.50/&#8364;5.
</p><p><a href="http://www.eurogamer.net/articles/2012-05-28-original-rayman-given-3ds-eshop-release-date">Read more&hellip;</a></p>]]></description>
		<link>http://www.eurogamer.net/articles/2012-05-28-original-rayman-given-3ds-eshop-release-date</link>
		<guid isPermaLink="false">http://www.eurogamer.net/article.php?article_id=1486297</guid>
		<pubDate>Mon, 28 May 2012 10:26:00 +0100</pubDate>
	</item>
	<item>
		<title><![CDATA[Battlefield 3: Close Quarters trailer explodes]]></title>
		<description><![CDATA[<p>Expansion's destructible environments destructed.</p>]]></description>
		<link>http://www.eurogamer.net/videos/battlefield-3-close-quarters-trailer-explodes</link>
		<guid isPermaLink="false">http://www.eurogamer.net/tv_video.php?playlist_id=127119</guid>
		<pubDate>Mon, 28 May 2012 10:10:26 +0100</pubDate>
	</item>
	<item>
		<title><![CDATA[Carmageddon: Reincarnation Kickstarter funded]]></title>
		<description><![CDATA[<img src="http://images.eurogamer.net/2012/articles//a/1/4/8/6/2/8/6/450-qpsout.jpg" alt=""/><p>
The Carmageddon: Reincarnation Kickstarter is funded.
</p><p>
Stainless' $400,000 goal was met yesterday with 10 days to go. At the time of writing, $421,532 had been raised off the back of 10,833 backers.
</p><p>
"We MADE IT!" read an update on the <a href="http://www.kickstarter.com/projects/stainlessgames/carmageddon-reincarnation/posts/235088" target="_blank">Carmageddon Kickstarter</a> page. "Thanks to ALL OF YOU for the support and backing so far! As you'll see, I don't have the power of speech or typing completely down at the moment (some would say, most of the time...) as I'm STUNNED at the speed it's happened this weekend! 
</p><p><a href="http://www.eurogamer.net/articles/2012-05-28-carmageddon-reincarnation-kickstarter-funded">Read more&hellip;</a></p>]]></description>
		<link>http://www.eurogamer.net/articles/2012-05-28-carmageddon-reincarnation-kickstarter-funded</link>
		<guid isPermaLink="false">http://www.eurogamer.net/article.php?article_id=1486286</guid>
		<pubDate>Mon, 28 May 2012 10:01:00 +0100</pubDate>
	</item>
	<item>
		<title><![CDATA[UK Top 40: Ghost Recon beats Dragon's Dogma]]></title>
		<description><![CDATA[<img src="http://images.eurogamer.net/2012/articles//a/1/4/8/6/2/5/5/450-tv3mxx.jpg" alt=""/><p>
Sci-fi shooter Tom Clancy's Ghost Recon: Future Soldier has shot to the top of the UK all-format charts, beating Max Payne 3, last week's number one.
</p><p>
In a busy week for new releases Capcom RPG behemoth Dragon's Dogma slotted in in third place, ahead of Codemasters' latest racer DiRT Showdown in fourth.
</p><p>
Mario Tennis Open on 3DS managed an 11th place entry, while Doctor Who tie-in The Eternity Clock materialised in 34th from retail sales alone (digital downloads are not counted).
</p><p><a href="http://www.eurogamer.net/articles/2012-05-28-uk-top-40-ghost-recon-beats-dragons-dogma">Read more&hellip;</a></p>]]></description>
		<link>http://www.eurogamer.net/articles/2012-05-28-uk-top-40-ghost-recon-beats-dragons-dogma</link>
		<guid isPermaLink="false">http://www.eurogamer.net/article.php?article_id=1486255</guid>
		<pubDate>Mon, 28 May 2012 09:40:00 +0100</pubDate>
	</item>
	<item>
		<title><![CDATA[Kojima in supporting role for Enders Project]]></title>
		<description><![CDATA[<img src="http://images.eurogamer.net/2012/articles//a/1/4/8/6/2/5/3/450-e9jzcg.jpg" alt=""/><p>
Zone of the Enders creator Hideo Kojima has revealed he will take a supporting role on the <a href="http://www.eurogamer.net/articles/2012-05-25-kojima-teases-zone-of-the-enders-project">recently-teased ZOE sequel</a>, code-named "Enders Project".
</p><p>
Kojima will serve as a producer on the project due to his ongoing work on the under-wraps "Project Ogre". 
</p><p>
"Since I am currently in beta on Project Ogre, I became the producer for the Ender's Project," Kojima wrote on <a href="http://twitter.com/Kojima_Hideo/status/206594535743164417" target="_blank">Twitter</a> (via <a href="http://gematsu.com/2012/05/kojima-clarifies-enders-project-staff-position" target="_blank">gematsu</a>. "From the start of the plan, it was clear I was just support. In reality, the game design, script, production, level design, etc. were all supervised by other staff. Even when I tried to force myself into things, I didn't have any success."
</p><p><a href="http://www.eurogamer.net/articles/2012-05-28-kojima-in-supporting-role-for-enders-project">Read more&hellip;</a></p>]]></description>
		<link>http://www.eurogamer.net/articles/2012-05-28-kojima-in-supporting-role-for-enders-project</link>
		<guid isPermaLink="false">http://www.eurogamer.net/article.php?article_id=1486253</guid>
		<pubDate>Mon, 28 May 2012 09:12:00 +0100</pubDate>
	</item>
	<item>
		<title><![CDATA[No new Kingdoms of Amalur: Reckoning patches &quot;barring some sort of miracle&quot;]]></title>
		<description><![CDATA[<img src="http://images.eurogamer.net/2012/articles//a/1/4/8/6/2/4/8/450-97asyo.jpg" alt=""/><p>
There won't - "barring some sort of miracle" - be any new patches released for Kingdoms of Amalur: Reckoning, developer Big Huge Games has announced.
</p><p>
Lead designer Ian S. Frazier said a PC patch was in development, and would have added new difficulty modes, camera features and fixed bugs. 
</p><p>
"But before we finished," Frazier wrote on the <a href="http://forums.reckoning.amalur.com/showthread.php?10041-Thanks-Apologies-and-Farewell ">Kingdoms of Amalur forum</a>, "the company collapsed."
</p><p><a href="http://www.eurogamer.net/articles/2012-05-28-no-new-kingdoms-of-amalur-reckoning-patches-barring-some-sort-of-miracle">Read more&hellip;</a></p>]]></description>
		<link>http://www.eurogamer.net/articles/2012-05-28-no-new-kingdoms-of-amalur-reckoning-patches-barring-some-sort-of-miracle</link>
		<guid isPermaLink="false">http://www.eurogamer.net/article.php?article_id=1486248</guid>
		<pubDate>Mon, 28 May 2012 09:09:00 +0100</pubDate>
	</item>
	<item>
		<title><![CDATA[Guilty Gear XX Accent Core Plus R revealed with gameplay video]]></title>
		<description><![CDATA[<img src="http://images.eurogamer.net/2012/articles//a/1/4/8/6/2/5/1/450-t7725y.jpg" alt=""/><p>
There is yet another version of Guilty Gear, considered by many to be the greatest fighting game series ever.
</p><p>
Guilty Gear XX Accent Core Plus R is set for a location test in Japanese arcades on 2nd June. A gameplay video, below, emerged on YouTube yesterday.
</p><p>
Guilty Gear XX is the third game in the Arc System Works (BlazBlue) series that first launched in Japan in 2002. It's been updated a number of times with new characters and refined gameplay.
</p><p><a href="http://www.eurogamer.net/articles/2012-05-28-guilty-gear-xx-accent-core-plus-r-revealed-with-gameplay-video">Read more&hellip;</a></p>]]></description>
		<link>http://www.eurogamer.net/articles/2012-05-28-guilty-gear-xx-accent-core-plus-r-revealed-with-gameplay-video</link>
		<guid isPermaLink="false">http://www.eurogamer.net/article.php?article_id=1486251</guid>
		<pubDate>Mon, 28 May 2012 09:03:00 +0100</pubDate>
	</item>
	<item>
		<title><![CDATA[Battlefield Premium to cost £35, 5th DLC is Aftermath - report]]></title>
		<description><![CDATA[<img src="http://images.eurogamer.net/2012/articles//a/1/4/8/6/2/6/9/450-257a7l.jpg" alt=""/><p>
Battlefield Premium will cost £35/$60, according to a new report.
</p><p>
A Battlefield Premium listing on <a href="https://www.coolshop.co.uk/catalog/product/73639-battlefield_3_premium_service_code_in_a_box_pc" target="_blank">Coolshop.co.uk</a> (spotted by <a href="http://mp1st.com/2012/05/25/bf3-more-battlefield-premium-details-surface-revealing-whats-included-and-title-of-5th-dlc/" target="_blank">MP1st</a>) carries a 29th June release date and a £34.96 price.
</p><p>
Its description: "BF3 Premium Service is 1 code in a box to give the consumers early access to the BF3 DLC expansion packs - Back to Karkand (already released), Close Quarters (releasing June), Armoured Kill (releasing Sept) and End Game (releasing December)."
</p><p><a href="http://www.eurogamer.net/articles/2012-05-28-battlefield-premium-to-cost-35-5th-dlc-is-aftermath-report">Read more&hellip;</a></p>]]></description>
		<link>http://www.eurogamer.net/articles/2012-05-28-battlefield-premium-to-cost-35-5th-dlc-is-aftermath-report</link>
		<guid isPermaLink="false">http://www.eurogamer.net/article.php?article_id=1486237</guid>
		<pubDate>Mon, 28 May 2012 08:30:00 +0100</pubDate>
	</item>
	<item>
		<title><![CDATA[Sonic Team gives 2D platformer Hell Yeah! its blessing]]></title>
		<description><![CDATA[<img src="http://images.eurogamer.net/2012/articles//a/1/4/8/6/2/3/2/450-zdkjjx.jpg" alt=""/><p>
Sonic Team has given barmy Sega 2D platformer Hell Yeah! its blessing - and a few words of advice for tiny French developer Arkedo Studios.
</p><p>
During development Sonic Team chief Takashi Iizuka gave feedback to Arkedo boss Camille Guermonprez and, crucially, the thumbs up.
</p><p>
"Sega said, would you like to have a meeting with the Sonic Team? Hell yeah! F**k, why not? Let's do that. We saw the two main guys of Sonic Team, they played the game and then we asked, what makes it a very bad Gaijin game? What sucks?
</p><p><a href="http://www.eurogamer.net/articles/2012-05-28-sonic-team-gives-2d-platformer-hell-yeah-its-blessing">Read more&hellip;</a></p>]]></description>
		<link>http://www.eurogamer.net/articles/2012-05-28-sonic-team-gives-2d-platformer-hell-yeah-its-blessing</link>
		<guid isPermaLink="false">http://www.eurogamer.net/article.php?article_id=1486232</guid>
		<pubDate>Mon, 28 May 2012 08:11:00 +0100</pubDate>
	</item>
	<item>
		<title><![CDATA[Sly Cooper: Thieves In Time Preview]]></title>
		<description><![CDATA[<img src="http://images.eurogamer.net/2012/articles//a/1/4/8/5/8/0/8/450-6ved17.jpg" alt=""/><p>
There's a wall inside the offices of Sanzaru Games covered in cute fan art and hand-written notes for Sly Cooper. Each was mailed directly to this building in Foster City, Calfornia, but - as the team readily acknowledges - were prompted by the creations of another studio based 1340km to the north. 
</p><p>
Well, that's not completely fair. Yes, the klepto-critter's original trilogy released on PlayStation 2 in the last decade courtesy of Washington State's Sucker Punch; but many of the kids who painstakingly scrawled these letters and sketches weren't even born when Sly 3 crept out in 2005.
</p><p>
This new generation of fans was in fact inspired by Sanzaru's well-crafted HD remake of the series for the next generation of PlayStation. And the 2010 release also impressed Sony sufficiently for it to entrust development of a new instalment to the studio, with Sucker Punch - like Naughty Dog - having left its PS2 cartoon capers behind as it focused its attentions on PS3. 
</p><p><a href="http://www.eurogamer.net/articles/2012-05-28-sly-cooper-thieves-in-time-preview">Read more&hellip;</a></p>]]></description>
		<link>http://www.eurogamer.net/articles/2012-05-28-sly-cooper-thieves-in-time-preview</link>
		<guid isPermaLink="false">http://www.eurogamer.net/article.php?article_id=1485808</guid>
		<pubDate>Mon, 28 May 2012 08:00:00 +0100</pubDate>
	</item>
	<item>
		<title><![CDATA[App of the Day: Saturday Morning RPG]]></title>
		<description><![CDATA[<img src="http://images.eurogamer.net/2012/articles//a/1/4/8/5/7/8/6/450-kaskdm.jpg" alt=""/><p>
Nostalgia's a powerful weapon, and Mighty Rabbit's pixelated gem Saturday Morning RPG is armed to the teeth. For any TV-addled child of the 80s, this knowing trip down memory lane should be utterly compelling; a turn-based RPG based in and around a fictional cartoon world, with barely a minute passing without some nod or wink to our misspent youths sat cross-legged in front of the family telly.
</p><p>
The other thing with nostalgia, though, is that it can play tricks on you. Thankfully, Saturday Morning RPG has more than just mindless reverence under its blocky hat. You play as Marty, a typical nerd-turned-hero underdog, who gets sucked into the latest episode of his favourite generic action animation as he drifts off to sleep. Soon, he finds himself doing battle with the odious Commander Hood, a dastardly type who's kidnapped Marty's sweetheart and charged a pack of armed guards to stop our hero from ever getting her back. 
</p><p>
Good job, then, that Fred Savage's Nintendo-powered superhero The Wizard is on hand to give Marty the confidence and strength he needs to fight back against the Hood army and rescue his good lady. And with this being the world of 80s cartoons, there's no better way than to do this than good old-fashioned fisticuffs.
</p><p><a href="http://www.eurogamer.net/articles/2012-05-27-app-of-the-day-saturday-morning-rpg">Read more&hellip;</a></p>]]></description>
		<link>http://www.eurogamer.net/articles/2012-05-27-app-of-the-day-saturday-morning-rpg</link>
		<guid isPermaLink="false">http://www.eurogamer.net/article.php?article_id=1485786</guid>
		<pubDate>Sun, 27 May 2012 12:00:00 +0100</pubDate>
	</item>
	<item>
		<title><![CDATA[Radeon HD 7970M Review]]></title>
		<description><![CDATA[<img src="http://images.eurogamer.net/2012/articles//a/1/4/8/6/1/6/8/450-j56luk.jpg" alt=""/><p>
While NVIDIA's new Kepler architecture takes possession of the performance crown in the desktop arena, the outlook is somewhat different in laptop territory. Here, AMD currently rules supreme with its Radeon HD 7970M mobile graphics core - a piece of technology important for a number of reasons. Firstly, it's powerful enough to handle some of the most advanced DirectX 11 titles at high frame-rates and extreme resolutions. Secondly, the size of the silicon and the power it requires potentially makes the 7970M a viable contender for a next-gen console graphics solution.
</p><p>
First up, let's talk about the laptop hosting this formidable kit. Supplied by Alienware, the new R4 revision of the M17x features a chassis that is superficially identical to the one used for the R3 model <a href="http://www.eurogamer.net/articles/df-hardware-alienware-r3-laptop-reviews">we reviewed</a> a couple of months ago. It's a solid foundation which evidently didn't need much tweaking in terms of finish; the backlit keyboard, 17-inch LCD, and wide spread of connections (including optical out from a new Sound Blaster Recon3Di sound card) embed cleanly into a sturdy, rubberised matte exterior, with glossy flourishes for the two front speakers and its palm rest. For a laptop set in this higher price bracket, it looks the part in its own stylised way, and is reassuringly resilient to downward pressure during gameplay.
</p><p>
But, of course, it's under the bonnet that we see the more radical changes. To begin with, the existing 32nm Sandy Bridge Intel CPU has been ousted in favour of an 22nm Ivy Bridge equivalent, offering a small but useful bump in performance, improved battery life (particularly at full load, not so much at idle) and a far superior Intel HD4000 integrated GPU. This stands in as an energy-efficient graphics output for general use, such as web browsing or watching video, though the Switchable Graphics controls ensure you won't be using it for actual gaming so long as the 7970M is active.
</p><p><a href="http://www.eurogamer.net/articles/df-hardware-radeon-7970m-alienware-m17x-r4-review">Read more&hellip;</a></p>]]></description>
		<link>http://www.eurogamer.net/articles/df-hardware-radeon-7970m-alienware-m17x-r4-review</link>
		<guid isPermaLink="false">http://www.eurogamer.net/article.php?article_id=1486168</guid>
		<pubDate>Sun, 27 May 2012 11:02:00 +0100</pubDate>
	</item>
	<item>
		<title><![CDATA[Retrospective: Dragon Age 2]]></title>
		<description><![CDATA[<img src="http://images.eurogamer.net/2012/articles//a/1/4/8/6/1/1/6/450-ntu90v.jpg" alt=""/><p>
Aveline. If there's something special that I took away Dragon Age 2, something I really want to share with others or hold up as an example of what made the game worthwhile, it's Aveline. The travelling companion turned colleague turned captain of the guard was one of the very best examples of a strong, decent, uncompromised and well-rounded female character in gaming in a long, long time. I'm glad I adventured alongside her, I cared very much about what she had to say and her support meant a lot to me. That's pretty impressive for a collection of polygons and voice samples.
</p><p>
She also reflected the game at its very best: its strongest writing, its finest characterisation, its most engaging stories. The problem I have now is that I want an Aveline in every RPG I play. I'm not going to get one. In this respect, I've been spoiled.
</p><p>
I'm also glad she stuck with me right to the end, because otherwise I might not have made it. She was by my side as we stepped into another identikit dungeon, as we once more entered the caves under Sundermount, even as our city burned about us a second time and in a fashion that was suspiciously similar to it's previous conflagration. She, along with many of my other companions, kept me going when I thought I might falter, and not only did they save my neck many times, they also saved Dragon Age 2.
</p><p><a href="http://www.eurogamer.net/articles/2012-05-27-retrospective-dragon-age-2">Read more&hellip;</a></p>]]></description>
		<link>http://www.eurogamer.net/articles/2012-05-27-retrospective-dragon-age-2</link>
		<guid isPermaLink="false">http://www.eurogamer.net/article.php?article_id=1486116</guid>
		<pubDate>Sun, 27 May 2012 08:00:00 +0100</pubDate>
	</item>
	<item>
		<title><![CDATA[Game of the Week: Ghost Recon Future Soldier]]></title>
		<description><![CDATA[<img src="http://images.eurogamer.net/2012/articles//a/1/4/8/6/1/3/2/450-ukkhwn.jpg" alt=""/><p>
It's <a href="http://www.eurogamer.net/?topic=game-of-the-week ">eight weeks</a> since we last featured a boxed home console release as game of the week, and we've only had five of them so far this year. The thin ice that the traditional games business finds itself on has been a regular topic in this column for a while, but it's hard not to return to it in the week that Kingdoms of Amalur was <a href="http://www.eurogamer.net/articles/2012-05-25-kingdoms-of-amalur-reckoning-needed-to-sell-3-million-to-break-even">judged a failure</a> for "only" selling 1.2 million copies, and that the founder of a young UK studio told me that everyone thought he was "insanse" for wanting to set up a business making console games.
</p><p>
And frankly, as I glance through my schedule for E3 in a little over a week's time, I don't see anything that's going to turn things around (unless Sony or Microsoft has a genuine surprise planned). Nor do I see it in this week's new releases - even though most of them are worth a go.
</p><p>
It's such an unexciting selection that Tom and I debated awarding game of the week to the unputdownable (but rather old) <a href="http://www.eurogamer.net/articles/2012-05-16-app-of-the-day-new-star-soccer">New Star Soccer</a> instead, on the technicality that it was patched with Turkish language support this week. The outright best game that any of us has played this week was probably the Arma 2 mod <a href="http://www.eurogamer.net/articles/2012-05-25-day-z-the-best-zombie-game-ever-made">Day Z</a> - but it's only in alpha and probably worth waiting out a while before diving in.
</p><p><a href="http://www.eurogamer.net/articles/2012-05-26-game-of-the-week-ghost-recon-future-soldier">Read more&hellip;</a></p>]]></description>
		<link>http://www.eurogamer.net/articles/2012-05-26-game-of-the-week-ghost-recon-future-soldier</link>
		<guid isPermaLink="false">http://www.eurogamer.net/article.php?article_id=1486132</guid>
		<pubDate>Sat, 26 May 2012 14:00:00 +0100</pubDate>
	</item>
	<item>
		<title><![CDATA[App of the Day: Penny Time]]></title>
		<description><![CDATA[<img src="http://images.eurogamer.net/2012/articles//a/1/4/8/4/4/8/4/450-jeccf8.jpg" alt=""/><p>
It's odd that Penny Time should celebrate the anarchic, anti-establishment nature of skateboarding, only to then submit to one of the most punishing authorities of all: rhythm. Here you skate to the beat, pulling off hippies (it's a boarding term, you filthy animals), ollies and slides within coloured markers. Screw up the timing, or pick the wrong move, and you'll fall off - or 'stack', as the game would have it - and it's all the way back to the last checkpoint with you. In other words, this is a game that asks you to stick two fingers up to the system by following the most exacting of rules. It's a curious irony in a very strange little game.
</p><p>
That's not to say that it's entirely <em>new</em>, of course. If you've played the likes of Bit.Trip Runner or Tomena Sanner (you know, that weird one with the dancing salaryman) you'll know what to expect. Here, instead of sprinting through rapidly scrolling environments, you're skating past a series of hazards frozen in time thanks to the bizarre temporal properties of your board. As you approach each obstacle, you'll see a coloured circle: if it's white you need to swipe up to ollie over it; blue, and it's a hippie jump; yellow, and you'll have to slide underneath it. 
</p><p>
The problem with swipes rather than taps in a rhythm game is a familiar one, as anyone who played Rhythm Paradise will attest. You're never entirely sure whether you're supposed to start the swipe as the beat hits or to start a split-second before so your finger leaves the screen at the exact point your skater passes through the middle of the circle. After a while, you acclimatise, but it never feels entirely comfortable, and seemingly perfect flicks can result in a bail, with little feedback to determine what you did wrong.
</p><p><a href="http://www.eurogamer.net/articles/2012-05-26-app-of-the-day-penny-time">Read more&hellip;</a></p>]]></description>
		<link>http://www.eurogamer.net/articles/2012-05-26-app-of-the-day-penny-time</link>
		<guid isPermaLink="false">http://www.eurogamer.net/article.php?article_id=1484484</guid>
		<pubDate>Sat, 26 May 2012 12:00:00 +0100</pubDate>
	</item>
	<item>
		<title><![CDATA[GeForce GRID: Can Cloud Gaming Match Console Performance?]]></title>
		<description><![CDATA[<img src="http://images.eurogamer.net/2012/articles//a/1/4/8/6/0/7/1/450-50mol4.jpg" alt=""/><p>
The gaming world was a much simpler place back in 2009 when cloud-based gameplay streaming <a href="http://www.eurogamer.net/articles/gdc-why-onlive-cant-possibly-work-article">couldn't possibly work</a> - at least not to anywhere near the degree of the claims being made at the time. And yet, despite falling short of the local experience and indeed the scant <a href="http://news.bbc.co.uk/2/hi/technology/7976206.stm" target="_blank">quoted metrics</a> on performance, OnLive could be played. It was sub-optimal in many ways, but it was <em>playable</em>. It delivered a viable first-gen end product which was ripe for improvement, and just three years later we are seeing workable solutions being introduced that could change everything.
</p><p>
At the recent GPU Technology Conference, NVIDIA set out to do exactly that with the unveiling of its new GeForce GRID, an important innovation that potentially solves a lot of problems, both client and server side. Up until now, it's believed that cloud gaming has been achieved by connecting the user to a single PC inside the datacentre with its own discrete GPU. This is hardly power-efficient and it's also very expensive - however, it was also necessary, because graphics cores could not be virtualised across several users in the same way that CPUs have been for some time now. GRID is perhaps the turning point, offering full GPU virtualisation with a power budget of 75W per user. This means that servers can be smaller, cheaper, easier to cool and use less energy.
</p><p>
GRID also targets the quality of the client-side experience, too, in that NVIDIA believes it has made key in-roads in tackling latency, the single biggest barrier to cloud gaming's success. So confident is the company of its technology that it has even committed to actual detailed metrics. So let's have a quick look at the gameplay streaming world as viewed by NVIDIA.
</p><p><a href="http://www.eurogamer.net/articles/digitalfoundry-geforce-grid-cloud-performance">Read more&hellip;</a></p>]]></description>
		<link>http://www.eurogamer.net/articles/digitalfoundry-geforce-grid-cloud-performance</link>
		<guid isPermaLink="false">http://www.eurogamer.net/article.php?article_id=1486071</guid>
		<pubDate>Sat, 26 May 2012 09:00:00 +0100</pubDate>
	</item>
	<item>
		<title><![CDATA[Glorious Technicolor]]></title>
		<description><![CDATA[<img src="http://images.eurogamer.net/2012/articles//a/1/4/8/5/9/5/2/450-iz2ljj.jpg" alt=""/><p>
Apologies in advance for this: as Saturday Soapboxes go, it's going to be chirpy and probably quite inane. That makes some kind of sense, at least. The conversation it was based on was chirpy and inane too. That's my bag, I guess.
</p><p>
A few days ago, a friend of mine challenged me to think of something genuinely positive about the current gaming scene. He'd been listing all of the woes for the last few minutes: studio closures, brain drains, cloning, delayed next-gen consoles, triple-B games vanishing, traditional handhelds in trouble...
</p><p>
I'm not going to pretend what I came up with can match any of that. Truth be told, there are hundreds of thousands of things I feel genuinely positive about, anyway. There's the theoretically easy route to market, the range of platforms for developers to aim for, the endless possibilities of cheap middleware and - oh yeah! - the sheer amount of good games that are coming out. Something else - something far more basic - popped into my head, though, and then it wouldn't go away. Over the last few years, games have rediscovered colour.
</p><p><a href="http://www.eurogamer.net/articles/2012-05-26-glorious-technicolor">Read more&hellip;</a></p>]]></description>
		<link>http://www.eurogamer.net/articles/2012-05-26-glorious-technicolor</link>
		<guid isPermaLink="false">http://www.eurogamer.net/article.php?article_id=1485952</guid>
		<pubDate>Sat, 26 May 2012 08:00:00 +0100</pubDate>
	</item>
	<item>
		<title><![CDATA[How The Elder Scrolls Online hopes to avoid repeating Skyrim bug fiasco]]></title>
		<description><![CDATA[<img src="http://images.eurogamer.net/2012/articles//a/1/4/8/6/1/2/1/450-2yuy6u.jpg" alt=""/><p>
Given the sorry state that relatively modest single-player offering Skyrim launched in last year, many gamers are justifiably concerned over what sort bugs might cripple Zenimax's considerably more ambitious Elder Scrolls MMO when it launches next year.  
</p><p>
When asked by <a href="http://www.edge-online.com/features/how-bethesdas-taking-elder-scrolls-online" target="_blank">Edge</a> how he intends to ensure the game is stable when it goes live, director Matt Firor admitted that there are all manner of hurdles to overcome above and beyond what Bethesda was faced with during Skyrim's creation, such as account creation, servers and latency issues.
</p><p>
"The critical difference with MMOGs, though, is that you have a long beta test where you build up to thousands and thousands of players, and you tackle those problems as you run into them there," he added.
</p><p><a href="http://www.eurogamer.net/articles/2012-05-25-how-the-elder-scrolls-online-hopes-to-avoid-repeating-skyrim-bug-fiasco">Read more&hellip;</a></p>]]></description>
		<link>http://www.eurogamer.net/articles/2012-05-25-how-the-elder-scrolls-online-hopes-to-avoid-repeating-skyrim-bug-fiasco</link>
		<guid isPermaLink="false">http://www.eurogamer.net/article.php?article_id=1486091</guid>
		<pubDate>Fri, 25 May 2012 22:09:00 +0100</pubDate>
	</item>
	<item>
		<title><![CDATA[New Star Wars franchise to be unveiled next week]]></title>
		<description><![CDATA[<img src="http://images.eurogamer.net/2012/articles//a/1/4/8/6/0/6/6/han_and_chewie_chewbacca_2893177_1024_768.jpg.jpg" alt=""/><p>
A brand new Star Wars game franchise is currently in the works at LucasArts and will be unveiled next week.
</p><p>
Spike TV has the scoop and plans to go public with more information next Thursday in its GTTV show.
</p><p>
"I am blown away by both the caliber of the team on this project and their bold vision for this new 'Star Wars' title," teased Spike host Geoff Keighley.
</p><p><a href="http://www.eurogamer.net/articles/2012-05-25-new-star-wars-franchise-to-be-unveiled-next-week">Read more&hellip;</a></p>]]></description>
		<link>http://www.eurogamer.net/articles/2012-05-25-new-star-wars-franchise-to-be-unveiled-next-week</link>
		<guid isPermaLink="false">http://www.eurogamer.net/article.php?article_id=1486066</guid>
		<pubDate>Fri, 25 May 2012 18:15:00 +0100</pubDate>
	</item>
	<item>
		<title><![CDATA[Demon's Souls servers to stay online in the US]]></title>
		<description><![CDATA[<img src="http://images.eurogamer.net/2012/articles//a/1/4/8/6/0/6/3/450-xyg4ht.jpg" alt=""/><p>
Demon's Souls US online support has been extended yet again by publisher Atlus.
</p><p>
As reported earlier this year, its <a href="http://www.eurogamer.net/articles/2012-04-11-demons-souls-goes-offline-on-31st-may">servers were originally going to be shut down at the end of May</a> but, according to a new <a href="http://www.gameinformer.com/b/news/archive/2012/05/25/demon-39-s-souls-servers-staying-online.aspx" target="_blank">GameInformer</a> report, will now stay online for "the foreseeable future".
</p><p>
"We're incredibly excited to be able to announce that the Demon's Souls online experience will persist for a while longer," commented Atlus marketing chap Tim Pivnicny.
</p><p><a href="http://www.eurogamer.net/articles/2012-05-25-demons-souls-servers-to-stay-online-in-the-us">Read more&hellip;</a></p>]]></description>
		<link>http://www.eurogamer.net/articles/2012-05-25-demons-souls-servers-to-stay-online-in-the-us</link>
		<guid isPermaLink="false">http://www.eurogamer.net/article.php?article_id=1486063</guid>
		<pubDate>Fri, 25 May 2012 17:58:00 +0100</pubDate>
	</item>
	<item>
		<title><![CDATA[Rockstar to push Max Payne 3 "to its limits" on high-end PCs]]></title>
		<description><![CDATA[<img src="http://images.eurogamer.net/2012/articles//a/1/4/8/6/0/7/2/450-msinky.jpg" alt=""/><p>
Rockstar has revealed details of exactly what high-end PC owners can expect from Max Payne 3 when it arrives on desktops next month.
</p><p>
Speaking in an interview with <a href="http://www.pcworld.com/article/256186/max_payne_3_pc_developer_interview.html#tk.hp_new" target="_blank">PC World</a>, lead PC designer Kevin Hoare revealed that the developer had paid special attention to ensuring those with high-spec hardware had plenty to "sink their teeth into".
</p><p>
"We've worked hard to make sure the game will run smoothly on a wide range of PC builds," he explained.
</p><p><a href="http://www.eurogamer.net/articles/2012-05-25-rockstar-to-push-max-payne-3-to-its-limits-on-high-end-pcs">Read more&hellip;</a></p>]]></description>
		<link>http://www.eurogamer.net/articles/2012-05-25-rockstar-to-push-max-payne-3-to-its-limits-on-high-end-pcs</link>
		<guid isPermaLink="false">http://www.eurogamer.net/article.php?article_id=1486056</guid>
		<pubDate>Fri, 25 May 2012 17:23:00 +0100</pubDate>
	</item>
	<item>
		<title><![CDATA[Amalur MMO "would blow you away", claims game's author]]></title>
		<description><![CDATA[<img src="http://images.eurogamer.net/2012/articles//a/1/4/8/6/0/5/0/450-gvfno1.jpg" alt=""/><p>
Planned Kingdoms of Amalur MMO Project Copernicus is - or was, should 38 Studios close for good - shaping up to be something truly special, according to the game's author R. A. Salvatore.
</p><p>
Speaking in response to a post on <a href="http://www.dailykos.com/comments/1094587/46200390#c75" target="_blank">Daily Kos</a>, the veteran fantasy writer revealed that the game was much nearer to completion than many have speculated and was shaping up beautifully.
</p><p>
"This game is much further along than is being reported - I wish I could show you some if it - and the environments, the animations and the game-play would blow you away," he explained. 
</p><p><a href="http://www.eurogamer.net/articles/2012-05-25-amalur-mmo-would-blow-you-away-claims-games-author">Read more&hellip;</a></p>]]></description>
		<link>http://www.eurogamer.net/articles/2012-05-25-amalur-mmo-would-blow-you-away-claims-games-author</link>
		<guid isPermaLink="false">http://www.eurogamer.net/article.php?article_id=1486050</guid>
		<pubDate>Fri, 25 May 2012 17:01:00 +0100</pubDate>
	</item>
	<item>
		<title><![CDATA[Harry Potter for Kinect reveal trailer]]></title>
		<description><![CDATA[<p>Put your face in the game.</p>]]></description>
		<link>http://www.eurogamer.net/videos/harry-potter-for-kinect-reveal-trailer</link>
		<guid isPermaLink="false">http://www.eurogamer.net/tv_video.php?playlist_id=127056</guid>
		<pubDate>Fri, 25 May 2012 16:45:28 +0100</pubDate>
	</item>
	<item>
		<title><![CDATA[Jaws bites in new 007 Legends screens]]></title>
		<description><![CDATA[<img src="http://images.eurogamer.net/2012/articles//a/1/4/8/6/0/4/8/450-hduqfo.jpg" alt=""/><p><a href="http://www.eurogamer.net/articles/2012-05-25-jaws-bites-in-new-007-legends-screens">Read more&hellip;</a></p>]]></description>
		<link>http://www.eurogamer.net/articles/2012-05-25-jaws-bites-in-new-007-legends-screens</link>
		<guid isPermaLink="false">http://www.eurogamer.net/article.php?article_id=1486032</guid>
		<pubDate>Fri, 25 May 2012 16:27:00 +0100</pubDate>
	</item>
	<item>
		<title><![CDATA[Resident Evil: Chronicles HD Collection release date, price]]></title>
		<description><![CDATA[<img src="http://images.eurogamer.net/2012/articles//a/1/4/8/6/0/3/0/450-w46jfk.jpg" alt=""/><p>
Resident Evil: Chronicles HD Collection will be available to download from the European PlayStation Store on 27th June, publisher Capcom has announced.
</p><p>
The download will cost £21.99/&#8364;26.99/who knows how many New Drachma. 
</p><p>
The collection includes twin Wii shooters Resident Evil: The Umbrella Chronicles and The Darkside Chronicles, buffed up with HD graphics and Trophy support.
</p><p><a href="http://www.eurogamer.net/articles/2012-05-25-resident-evil-chronicles-hd-collection-release-date-price">Read more&hellip;</a></p>]]></description>
		<link>http://www.eurogamer.net/articles/2012-05-25-resident-evil-chronicles-hd-collection-release-date-price</link>
		<guid isPermaLink="false">http://www.eurogamer.net/article.php?article_id=1486030</guid>
		<pubDate>Fri, 25 May 2012 16:23:00 +0100</pubDate>
	</item>
	<item>
		<title><![CDATA[Harry Potter For Kinect announced]]></title>
		<description><![CDATA[<img src="http://images.eurogamer.net/2012/articles//a/1/4/8/5/9/9/4/450-l9xg4m.jpg" alt=""/><p>
With every Harry Potter book turned into a movie turned into a video game, publisher Warner Bros. will next use Kinect for a new Harry Potter tie-in.
</p><p>
The imaginatively titled Harry Potter For Kinect is due on Xbox 360 this autumn, and is being developed by Goldeneye 007: Reloaded developer Eurocom.
</p><p>
The game's story spans the entire Harry Potter saga, with various moments recreated for you to wave your arms and legs at. Players will be able to buy a wand, try on the sorting hat and battle Lord Voldemort.
</p><p><a href="http://www.eurogamer.net/articles/2012-05-25-harry-potter-for-kinect-announced">Read more&hellip;</a></p>]]></description>
		<link>http://www.eurogamer.net/articles/2012-05-25-harry-potter-for-kinect-announced</link>
		<guid isPermaLink="false">http://www.eurogamer.net/article.php?article_id=1485994</guid>
		<pubDate>Fri, 25 May 2012 15:48:00 +0100</pubDate>
	</item>
	<item>
		<title><![CDATA[Inversion delayed to July]]></title>
		<description><![CDATA[<p>
Saber Interactive's gravity bending shooter Inversion has been delayed to a vague July release window.
</p><p>
It had been due out in Europe on 8th June and in the US on 5th June.
</p><p>
Publisher Namco Bandai is yet to comment on the delay. We've checked in.
</p><p><a href="http://www.eurogamer.net/articles/2012-05-25-inversion-delayed-to-july">Read more&hellip;</a></p>]]></description>
		<link>http://www.eurogamer.net/articles/2012-05-25-inversion-delayed-to-july</link>
		<guid isPermaLink="false">http://www.eurogamer.net/article.php?article_id=1486003</guid>
		<pubDate>Fri, 25 May 2012 15:47:00 +0100</pubDate>
	</item>
	<item>
		<title><![CDATA[Planetside 2 video shows massive air combat]]></title>
		<description><![CDATA[<p>MMO FPS takes to the skies.</p>]]></description>
		<link>http://www.eurogamer.net/videos/planetside-2-video-shows-massive-air-combat</link>
		<guid isPermaLink="false">http://www.eurogamer.net/tv_video.php?playlist_id=127041</guid>
		<pubDate>Fri, 25 May 2012 15:34:20 +0100</pubDate>
	</item>
	<item>
		<title><![CDATA[Day Z: The Best Zombie Game Ever Made?]]></title>
		<description><![CDATA[<img src="http://images.eurogamer.net/2012/articles//a/1/4/8/5/9/8/5/450-vn9qtj.jpg" alt=""/><p>
Two possibilities: Either you're excited about Day Z, or you haven't heard of it.
</p><p>
This is an Arma II: Combined Ops modification that's only in alpha at the moment, and with the current crush of users smothering the master server, you probably shouldn't try playing it for at least a month. All the same, you should know about it, because it's probably the best zombie video game ever made.
</p><p>
Using Chernarus, the soldier simulator's 225 km2 of believable Eastern Europe, each 50-player Day Z server simply tasks you with surviving in a vast, zombie-strewn landscape of settlements, valleys, beaches, castles and petrol stations. That's the game. Zombies wander the world's towns and villages, but it's only there that you'll find food, water, bandages, and maybe even assault rifles, night-vision goggles, a map, a compass or a dozen other things.
</p><p><a href="http://www.eurogamer.net/articles/2012-05-25-day-z-the-best-zombie-game-ever-made">Read more&hellip;</a></p>]]></description>
		<link>http://www.eurogamer.net/articles/2012-05-25-day-z-the-best-zombie-game-ever-made</link>
		<guid isPermaLink="false">http://www.eurogamer.net/article.php?article_id=1485985</guid>
		<pubDate>Fri, 25 May 2012 15:18:00 +0100</pubDate>
	</item>
	<item>
		<title><![CDATA[Deadlight story trailer shows new gameplay]]></title>
		<description><![CDATA[<p>XBLA horror platformer out this summer.</p>]]></description>
		<link>http://www.eurogamer.net/videos/deadlight-story-trailer-shows-new-gameplay</link>
		<guid isPermaLink="false">http://www.eurogamer.net/tv_video.php?playlist_id=127034</guid>
		<pubDate>Fri, 25 May 2012 14:58:21 +0100</pubDate>
	</item>
	<item>
		<title><![CDATA[Kojima teases new Zone of the Enders project]]></title>
		<description><![CDATA[<img src="http://images.eurogamer.net/2012/articles//a/1/4/8/5/9/6/6/450-h7d1d0.jpg" alt=""/><p>
Zone of the Enders creator Hideo Kojima has revealed artwork from a proposed sequel to the action series.
</p><p>
Kojima teased the as-yet untitled Enders Project at a Japanese event for the series' upcoming Zone of the Enders HD Collection. 
</p><p>
The new Enders Project is still in an "experimental" phase, <a href="http://www.4gamer.net/games/134/G013401/20120525094/" target="_blank">4Gamer</a> reported, with Kojima looking into the feasibility of making the game using the developer's Fox engine.
</p><p><a href="http://www.eurogamer.net/articles/2012-05-25-kojima-teases-zone-of-the-enders-project">Read more&hellip;</a></p>]]></description>
		<link>http://www.eurogamer.net/articles/2012-05-25-kojima-teases-zone-of-the-enders-project</link>
		<guid isPermaLink="false">http://www.eurogamer.net/article.php?article_id=1485966</guid>
		<pubDate>Fri, 25 May 2012 14:50:00 +0100</pubDate>
	</item>
	<item>
		<title><![CDATA[Jet Set Radio announced for PlayStation Vita]]></title>
		<description><![CDATA[<img src="http://images.eurogamer.net/2012/articles//a/1/4/8/5/9/6/0/450-e1wnuj.jpg" alt=""/><p>
Cel-shaded Dreamcast classic Jet Set Radio will be released on PlayStation Vita this summer, publisher Sega has revealed.
</p><p>
The new handheld edition will accompany fellow HD re-makes of the game, due for download on PC, PlayStation 3 and Xbox 360.
</p><p>
Jet Set Radio's Vita version uses the touch-screen to implement the game's iconic graffiti. The system's camera will also be integrated.
</p><p><a href="http://www.eurogamer.net/articles/2012-05-25-jet-set-radio-announced-for-playstation-vita">Read more&hellip;</a></p>]]></description>
		<link>http://www.eurogamer.net/articles/2012-05-25-jet-set-radio-announced-for-playstation-vita</link>
		<guid isPermaLink="false">http://www.eurogamer.net/article.php?article_id=1485956</guid>
		<pubDate>Fri, 25 May 2012 14:22:00 +0100</pubDate>
	</item>
	<item>
		<title><![CDATA[XCOM: Enemy Unknown Preview: First Contact]]></title>
		<description><![CDATA[<img src="http://images.eurogamer.net/2012/articles//a/1/4/8/4/8/7/5/450-0dbs0i.jpg" alt=""/><p>
"XCOM is the game that teaches you the meaning of 'acceptable losses'," Firaxis' Peter Murray says to me. As he demos an early build of Enemy Unknown to journalists, and as we talk about the 18-year-old game that inspires this re-imagining, something becomes obvious: He wants me to experience failure. He wants us all to. That's a little worrying.
</p><p>
But for Murray, the possibility of loss is part of what defines the XCOM experience. This could be the loss of a mission, the loss of a valuable and experienced soldier, the loss of an expensive base or even the loss of the game. Success, when it comes, should be paid for in blood, measured in bodycounts. Murray looks on as the assembled journalists play through a scripted tutorial mission that kills three of their four soldiers. He then demos additional footage that features the original game's deadly Chrysalids tearing an unprepared and outmanoeuvred squad to pieces. XCOM, he tells us, will not be pulling its punches.
</p><p>
Much of this challenge will be presented by the game's new approach to small squad tactics. After what Murray describes as a "eureka moment", lead designer Jake Solomon introduced "a completely new approach to combat, based on a move/action paradigm". The currency of time units favoured by older XCOM games has been binned in favour of a more streamlined system that represents the simple and yet critical choices a soldier makes in the heat of battle: moving and firing; sprinting forward; hunkering down to provide covering fire; reloading; assisting a squad-mate.
</p><p><a href="http://www.eurogamer.net/articles/2012-05-23-x-com-enemy-unknown-preview-first-contact">Read more&hellip;</a></p>]]></description>
		<link>http://www.eurogamer.net/articles/2012-05-23-x-com-enemy-unknown-preview-first-contact</link>
		<guid isPermaLink="false">http://www.eurogamer.net/article.php?article_id=1484875</guid>
		<pubDate>Fri, 25 May 2012 14:00:00 +0100</pubDate>
	</item>
	<item>
		<title><![CDATA[Hitman: Sniper Challenge trailer goes behind the scenes]]></title>
		<description><![CDATA[<p>How Square Enix developed the Hitman: Absolution pre-order incentive.</p>]]></description>
		<link>http://www.eurogamer.net/videos/hitman-sniper-challenge-trailer-goes-behind-the-scenes</link>
		<guid isPermaLink="false">http://www.eurogamer.net/tv_video.php?playlist_id=127028</guid>
		<pubDate>Fri, 25 May 2012 13:32:23 +0100</pubDate>
	</item>
	<item>
		<title><![CDATA[App of the Day: Go Robo!]]></title>
		<description><![CDATA[<img src="http://images.eurogamer.net/2012/articles//a/1/4/8/4/4/8/1/450-v01zzw.jpg" alt=""/><p>
There was a time I frequented a particular dive I'll call "X" that was well known as a destination to drunkenly meet and possibly hook up with the opposite sex. It was a scummy little hole in the wall that, in reputation anyway, provided asylum for wayward hipster types from the rampant club-bros and their arm candy that populated pretty much every other square inch of the neighbourhood.
</p><p>
I don't know why anyone would go there, other than out of obvious motivation. The place was a matchbox, the dancing real estate made it impossible to move, and they made lousy drinks. (And that bit about unattached girls? An urban legend.)
</p><p>
Go Robo! reminds me a lot of going to X, not because it's icky or it slings bad cocktails, but because its robot protagonist is cool with just dancing. About 95 per cent of X's clientele just wanted to dance, too, though ultimately they probably aimed to get down in a different way.
</p><p><a href="http://www.eurogamer.net/articles/2012-05-25-app-of-the-day-go-robo">Read more&hellip;</a></p>]]></description>
		<link>http://www.eurogamer.net/articles/2012-05-25-app-of-the-day-go-robo</link>
		<guid isPermaLink="false">http://www.eurogamer.net/article.php?article_id=1484481</guid>
		<pubDate>Fri, 25 May 2012 12:00:00 +0100</pubDate>
	</item>
	<item>
		<title><![CDATA[Crimson Dragon Kinect gameplay footage]]></title>
		<description><![CDATA[<p>Get in a flap.</p>]]></description>
		<link>http://www.eurogamer.net/videos/crimson-dragon-kinect-gameplay-footage</link>
		<guid isPermaLink="false">http://www.eurogamer.net/tv_video.php?playlist_id=127015</guid>
		<pubDate>Fri, 25 May 2012 11:56:19 +0100</pubDate>
	</item>
	<item>
		<title><![CDATA[Anarchy Reigns delayed in the West, Platinum says]]></title>
		<description><![CDATA[<img src="http://images.eurogamer.net/2012/articles//a/1/4/8/5/8/9/0/450-fjckyx.jpg" alt=""/><p>
According to Sega, Anarchy Reigns will launch on 6th July in Europe and 3rd July in the US. But Japanese developer Platinum isn't so sure.
</p><p>
In a note on the <a href="http://platinumgames.com/2012/05/25/pg-break-episode-08/" target="_blank">Platinum</a> website, the Bayonetta maker said Sega had changed Anarchy Reigns' release date to TBC - despite it being finished.
</p><p>
"We break the bad news about Anarchy Reigns US/EU release date - Sega has decided to change the date to TBC," reads the post.
</p><p><a href="http://www.eurogamer.net/articles/2012-05-25-anarchy-reigns-delayed-in-the-west-platinum-says">Read more&hellip;</a></p>]]></description>
		<link>http://www.eurogamer.net/articles/2012-05-25-anarchy-reigns-delayed-in-the-west-platinum-says</link>
		<guid isPermaLink="false">http://www.eurogamer.net/article.php?article_id=1485890</guid>
		<pubDate>Fri, 25 May 2012 11:50:00 +0100</pubDate>
	</item>
	<item>
		<title><![CDATA[Arma 3 in-engine footage shows off lighting tech]]></title>
		<description><![CDATA[<p>Underwater! Night! Sunset! </p>]]></description>
		<link>http://www.eurogamer.net/videos/arma-3-in-engine-footage-shows-off-lighting-tech</link>
		<guid isPermaLink="false">http://www.eurogamer.net/tv_video.php?playlist_id=127010</guid>
		<pubDate>Fri, 25 May 2012 11:45:26 +0100</pubDate>
	</item>
	<item>
		<title><![CDATA[Persona 4 Arena confirmed for Europe]]></title>
		<description><![CDATA[<img src="http://images.eurogamer.net/2012/articles//a/1/4/8/5/8/8/6/450-nrvd1z.jpg" alt=""/><p>
Fighting game Persona 4 Arena launches in Europe this year, Atlus has announced.
</p><p>
The spin-off of the Japanese role-playing game series hits PlayStation 3 and Xbox 360 on these shores courtesy of Zen Unites.
</p><p>
Persona 4 Arena is a collaboration between Atlus and BlazBlue developer Arc System Works, and features hand-drawn 2D artwork. Characters from Persona 3 and Persona 4 feature in a story set after Persona 4.
</p><p><a href="http://www.eurogamer.net/articles/2012-05-25-persona-4-arena-confirmed-for-europe">Read more&hellip;</a></p>]]></description>
		<link>http://www.eurogamer.net/articles/2012-05-25-persona-4-arena-confirmed-for-europe</link>
		<guid isPermaLink="false">http://www.eurogamer.net/article.php?article_id=1485886</guid>
		<pubDate>Fri, 25 May 2012 11:21:00 +0100</pubDate>
	</item>
	<item>
		<title><![CDATA[The Secret World delayed by two weeks]]></title>
		<description><![CDATA[<img src="http://images.eurogamer.net/2012/articles//a/1/4/8/5/8/7/8/450-45i0pv.jpg" alt=""/><p>
Modern day MMO The Secret World has been delayed by two weeks, developer Funcom has announced.
</p><p>
It launches on 3rd July. It had been due out 19th June. Funcom said the delay was due to "market reasons". "The new launch date places The Secret World in a more positive launch window which will benefit the launch of the game," the Norwegian company added.
</p><p>
Because of the delay, the Early Access period begins on 29th June.
</p><p><a href="http://www.eurogamer.net/articles/2012-05-25-the-secret-world-delayed-by-two-weeks">Read more&hellip;</a></p>]]></description>
		<link>http://www.eurogamer.net/articles/2012-05-25-the-secret-world-delayed-by-two-weeks</link>
		<guid isPermaLink="false">http://www.eurogamer.net/article.php?article_id=1485878</guid>
		<pubDate>Fri, 25 May 2012 11:08:00 +0100</pubDate>
	</item>
	<item>
		<title><![CDATA[Rune Factory Oceans PS3 screenshots]]></title>
		<description><![CDATA[<p><a href="http://www.eurogamer.net/articles/2012-05-25-rune-factory-oceans-ps3-screenshots">Read more&hellip;</a></p>]]></description>
		<link>http://www.eurogamer.net/articles/2012-05-25-rune-factory-oceans-ps3-screenshots</link>
		<guid isPermaLink="false">http://www.eurogamer.net/article.php?article_id=1485876</guid>
		<pubDate>Fri, 25 May 2012 11:03:00 +0100</pubDate>
	</item>
	<item>
		<title><![CDATA[Original Carmageddon game and Splat Pack heading to GOG &quot;soon&quot;]]></title>
		<description><![CDATA[<img src="http://images.eurogamer.net/2012/articles//a/1/4/8/5/8/5/4/450-rx1zay.jpg" alt=""/><p>
The original Carmageddon PC game and Splat Pack expansion are heading to GOG.com, developer Stainless Games has announced.
</p><p>
They'll arrive in the "near future".
</p><p>
Better still, they'll be given for free to anybody who pledges $25 or above to the <a href="http://www.kickstarter.com/projects/stainlessgames/carmageddon-reincarnation" target="_blank">Carmageddon: Reincarnation</a> Kickstarter.
</p><p><a href="http://www.eurogamer.net/articles/2012-05-25-original-carmageddon-game-and-splat-pack-heading-to-gog-soon">Read more&hellip;</a></p>]]></description>
		<link>http://www.eurogamer.net/articles/2012-05-25-original-carmageddon-game-and-splat-pack-heading-to-gog-soon</link>
		<guid isPermaLink="false">http://www.eurogamer.net/article.php?article_id=1485854</guid>
		<pubDate>Fri, 25 May 2012 10:35:00 +0100</pubDate>
	</item>
	<item>
		<title><![CDATA[Dead or Alive 5 footage sees Lei Fang vs. Zack]]></title>
		<description><![CDATA[<p>Clowing around.</p>]]></description>
		<link>http://www.eurogamer.net/videos/dead-or-alive-5-footage-sees-lei-fang-vs-zack</link>
		<guid isPermaLink="false">http://www.eurogamer.net/tv_video.php?playlist_id=127001</guid>
		<pubDate>Fri, 25 May 2012 10:29:41 +0100</pubDate>
	</item>
	<item>
		<title><![CDATA[Assassin's Creed 3 developer diary readies for E3]]></title>
		<description><![CDATA[<p>Ubisoft team completes show teaser.</p>]]></description>
		<link>http://www.eurogamer.net/videos/assassins-creed-3-developer-diary-readies-for-e3</link>
		<guid isPermaLink="false">http://www.eurogamer.net/tv_video.php?playlist_id=127000</guid>
		<pubDate>Fri, 25 May 2012 10:29:18 +0100</pubDate>
	</item>
	<item>
		<title><![CDATA[Minecraft total sales hit 9.2 million]]></title>
		<description><![CDATA[<img src="http://images.eurogamer.net/2012/articles//a/1/4/8/5/8/7/4/450-pmne6m.jpg" alt=""/><p>
Minecraft has now surpassed nine million sales across all versions of the game.
</p><p>
Minecraft's PC, Android, iOS and Xbox Live Arcade editions have collectively sold 9.2 million copies, Mojang's business developer Daniel Kaplan wrote on <a href="https://twitter.com/Kappische/status/205945094795309057" target="_blank">Twitter</a>.
</p><p>
Sales of the creative cube-based sandbox today hit six million for the PC version alone, creator Markus "Notch" Persson <a href="https://twitter.com/notch/status/205943079541276672" target="_blank">revealed</a>. 
</p><p><a href="http://www.eurogamer.net/articles/2012-05-25-minecraft-total-sales-hit-9-2-million">Read more&hellip;</a></p>]]></description>
		<link>http://www.eurogamer.net/articles/2012-05-25-minecraft-total-sales-hit-9-2-million</link>
		<guid isPermaLink="false">http://www.eurogamer.net/article.php?article_id=1485839</guid>
		<pubDate>Fri, 25 May 2012 10:19:00 +0100</pubDate>
	</item>
	<item>
		<title><![CDATA[FIFA has a new world champion]]></title>
		<description><![CDATA[<img src="http://images.eurogamer.net/2012/articles//a/1/4/8/5/8/4/1/450-jvprln.jpg" alt=""/><p>
Spain's Alfonso Ramos has been crowned the 2012 FIFA Interactive World cup champion.
</p><p>
He beat 2009 champion Bruce Grannec on penalties in the final in Dubai, and is now the first to win the tournament twice. He won $20,000 and a ticket to the Ballon d'Or Gala.
</p><p>
"When I won in 2008 I think there were maybe 100,000 players and now it's over a million. It's become so very hard," the 21-year-old Real Madrid fan said.
</p><p><a href="http://www.eurogamer.net/articles/2012-05-25-fifa-has-a-new-world-champion">Read more&hellip;</a></p>]]></description>
		<link>http://www.eurogamer.net/articles/2012-05-25-fifa-has-a-new-world-champion</link>
		<guid isPermaLink="false">http://www.eurogamer.net/article.php?article_id=1485841</guid>
		<pubDate>Fri, 25 May 2012 10:16:00 +0100</pubDate>
	</item>
	<item>
		<title><![CDATA[Kingdoms of Amalur: Reckoning needed to sell 3 million to break even]]></title>
		<description><![CDATA[<img src="http://images.eurogamer.net/2012/articles//a/1/4/8/5/8/3/1/450-djwrio.jpg" alt=""/><p>
Kingdoms of Amalur: Reckoning apparently needed to sell "in the 3 million range just to break even" - an astronomical ask of a new IP of its status.
</p><p>
The words came from Lincoln Chafee, governor of Rhode Island (the state that provided the loan 38 Studios was founded upon, and now can't pay back), during a press conference last night (reported by <a href="http://kotaku.com/5913167/curt-schillings-role+playing-game-supposedly-needed-to-sell-3-million-copies-to-not-fail " target="_blank">Kotaku</a>). That's what "experts" had told Chafee.
</p><p>
Kingdoms of Amalur: Reckoning managed to sell 1.22 million copies in 90 days. 38 Studios boss <a href="https://twitter.com/gehrig38/status/205468697639391232 " target="_blank">Curt Schilling</a> revealed the total on Twitter, adding that the game had "outperformed [publisher] EA's expectations". 
</p><p><a href="http://www.eurogamer.net/articles/2012-05-25-kingdoms-of-amalur-reckoning-needed-to-sell-3-million-to-break-even">Read more&hellip;</a></p>]]></description>
		<link>http://www.eurogamer.net/articles/2012-05-25-kingdoms-of-amalur-reckoning-needed-to-sell-3-million-to-break-even</link>
		<guid isPermaLink="false">http://www.eurogamer.net/article.php?article_id=1485831</guid>
		<pubDate>Fri, 25 May 2012 10:08:00 +0100</pubDate>
	</item>
	<item>
		<title><![CDATA[Sony pulls back the curtain on LittleBigPlanet Vita]]></title>
		<description><![CDATA[<p>MM and Tarsier discuss collaboration.</p>]]></description>
		<link>http://www.eurogamer.net/videos/sony-pulls-back-the-curtain-on-littlebigplanet-vita</link>
		<guid isPermaLink="false">http://www.eurogamer.net/tv_video.php?playlist_id=126997</guid>
		<pubDate>Fri, 25 May 2012 09:50:41 +0100</pubDate>
	</item>
	<item>
		<title><![CDATA[Tony Hawk's Pro Skater HD soundtrack listing revealed]]></title>
		<description><![CDATA[<img src="http://images.eurogamer.net/2012/articles//a/1/4/8/5/8/2/6/450-ksv2ue.jpg" alt=""/><p>
The full track listing for Tony Hawk's Pro Skater HD has been revealed, offering a mix of new and returning tunes.
</p><p>
Seven tracks return from the first two Tony Hawk games, whose levels are re-mixed in the upcoming PlayStation 3 and Xbox 360 HD remake.
</p><p>
Joining those themes are seven fresh songs, all appropriate for listening to in cut-offs and Element t-shirts.
</p><p><a href="http://www.eurogamer.net/articles/2012-05-25-tony-hawks-pro-skater-hd-soundtrack-listing-revealed">Read more&hellip;</a></p>]]></description>
		<link>http://www.eurogamer.net/articles/2012-05-25-tony-hawks-pro-skater-hd-soundtrack-listing-revealed</link>
		<guid isPermaLink="false">http://www.eurogamer.net/article.php?article_id=1485826</guid>
		<pubDate>Fri, 25 May 2012 09:45:00 +0100</pubDate>
	</item>
	<item>
		<title><![CDATA[Sony patents method to interrupt your gaming with an ad]]></title>
		<description><![CDATA[<img src="http://images.eurogamer.net/2012/articles//a/1/4/8/5/8/1/2/450-3z9o6z.jpg" alt=""/><p>
Sony has patented an application that interrupts game playing to display an advertisement.
</p><p>
The <a href="http://appft1.uspto.gov/netacgi/nph-Parser?Sect1=PTO1&amp;Sect2=HITOFF&amp;d=PG01&amp;p=1&amp;u=/netahtml/PTO/srchnum.html&amp;r=1&amp;f=G&amp;l=50&amp;s1=20110274409.PGNR." target="_blank">patent</a>, spotted by a user on <a href=" http://www.neogaf.com/forum/showpost.php?p=38174115&amp;postcount=1" target="_blank">NeoGAF</a>, was filed in July 2011 by Sony Computer Entertainment America. It's called "Advertisement Scheme for use with interactive content".
</p><p>
Here's how it works: interactive content is suspended, an advertisement is displayed, then interactive content is resumed. Sony's patent images go into better detail, and are below. 
</p><p><a href="http://www.eurogamer.net/articles/2012-05-25-sony-patents-method-to-interrupt-your-gaming-with-an-ad">Read more&hellip;</a></p>]]></description>
		<link>http://www.eurogamer.net/articles/2012-05-25-sony-patents-method-to-interrupt-your-gaming-with-an-ad</link>
		<guid isPermaLink="false">http://www.eurogamer.net/article.php?article_id=1485812</guid>
		<pubDate>Fri, 25 May 2012 09:32:00 +0100</pubDate>
	</item>
	<item>
		<title><![CDATA[Indie Game: The Movie download date announced]]></title>
		<description><![CDATA[<p>
Award-winning documentary Indie Game: The Movie will be released for download on 12th June worldwide.
</p><p>
You'll be able to nab it from <a href="http://itunes.apple.com/us/movie/indie-game-the-movie/id522421254" target="_blank">iTunes</a>, <a href="http://store.steampowered.com/app/207080" target="_blank">Steam</a> and at <a href="http://buy.indiegamethemovie.com/" target="_blank">IndieGameTheMovie.com</a>, where you can also pre-order the Blu-ray and DVD.
</p><p>
The film follows the development of Super Meat Boy, details the protracted development and legal troubles surrounding Fez and offers personal interviews with creators. 
</p><p><a href="http://www.eurogamer.net/articles/2012-05-25-indie-game-the-movie-launch-date-announced">Read more&hellip;</a></p>]]></description>
		<link>http://www.eurogamer.net/articles/2012-05-25-indie-game-the-movie-launch-date-announced</link>
		<guid isPermaLink="false">http://www.eurogamer.net/article.php?article_id=1485779</guid>
		<pubDate>Fri, 25 May 2012 08:50:00 +0100</pubDate>
	</item>
	<item>
		<title><![CDATA[Wii U Aliens: Colonial Marines is best-looking version because of console's &quot;more modern tech&quot;]]></title>
		<description><![CDATA[<img src="http://images.eurogamer.net/2012/articles//a/1/4/8/5/8/8/3/450-48kidh.jpg" alt=""/><p>
Hot on the heels of <a href="http://www.eurogamer.net/articles/2012-05-23-wii-u-darksiders-2-graphics-at-least-as-good-as-ps3-xbox-360-versions">Vigil revealing that the Wii U version of Darksiders 2 will look "at least as good as" the PlayStation 3 and Xbox 360 versions</a>, Gearbox Software has gone one step further, and insisted the Wii U version of Aliens: Colonial Marines will be the best-looking version.
</p><p>
Echoing Gearbox boss Randy Pitchford's comments made earlier this month, senior producer Brian Burleson described the Wii U is a "powerful, powerful machine".
</p><p>
Publishers and developers working with Wii U are under orders from Nintendo not to divulge information on the console, with technical specifications a closely guarded secret.
</p><p><a href="http://www.eurogamer.net/articles/2012-05-25-wii-u-aliens-colonial-marines-is-best-looking-version-because-of-consoles-more-modern-tech">Read more&hellip;</a></p>]]></description>
		<link>http://www.eurogamer.net/articles/2012-05-25-wii-u-aliens-colonial-marines-is-best-looking-version-because-of-consoles-more-modern-tech</link>
		<guid isPermaLink="false">http://www.eurogamer.net/article.php?article_id=1485777</guid>
		<pubDate>Fri, 25 May 2012 08:48:00 +0100</pubDate>
	</item>
	<item>
		<title><![CDATA[How the Darksiders 2 delay benefits you]]></title>
		<description><![CDATA[<img src="http://images.eurogamer.net/2012/articles//a/1/4/8/5/7/6/1/450-7gv4ji.jpg" alt=""/><p>
Last month <a href="http://www.eurogamer.net/articles/2012-04-18-darksiders-2-release-date-delayed-by-THQ">THQ delayed promising action game Darksiders 2</a> to August 2012 - a decision that disappointed some eager fans.
</p><p>
Developer Vigil insisted the extra time would make for a much better game. Now, it's explained how exactly.
</p><p>
"To be honest, it's a lot of things that aren't totally apparent," associate producer Jay Fitzloff told Eurogamer. "It's final detail."
</p><p><a href="http://www.eurogamer.net/articles/2012-05-25-how-the-darksiders-2-delay-benefits-you">Read more&hellip;</a></p>]]></description>
		<link>http://www.eurogamer.net/articles/2012-05-25-how-the-darksiders-2-delay-benefits-you</link>
		<guid isPermaLink="false">http://www.eurogamer.net/article.php?article_id=1485761</guid>
		<pubDate>Fri, 25 May 2012 08:19:00 +0100</pubDate>
	</item>
	<item>
		<title><![CDATA[Gravity Rush Review]]></title>
		<description><![CDATA[<img src="http://images.eurogamer.net/2012/articles//a/1/4/8/5/6/7/0/450-jmefc3.jpg" alt=""/><p>
The only thing that's changed is the translation, but Gravity Daze felt ever so slightly different on my second play-through. For starters, the game's called Gravity Rush now that it's reached the UK (or is about to - it's released on 13th June). On top of that, I mostly knew what was going on this time around.
</p><p>
That's because for <a href="http://www.eurogamer.net/articles/2012-02-20-gravity-daze-review ">my initial review</a>, I played the Japanese version, and I can't speak/read/in-any-way-understand Japanese. I could follow the visual mission prompts and fumble my way through the levelling screens, but the plot was largely the stuff of mystery, the characters were little more than passing faces, and the dialogue was just pleasant sound playing in my ears.
</p><p>
I now know that the story's about a girl named Kat and a cat named Dusty, and I know that Dusty's some sort of magical cat, and Kat's some sort of magical girl, blessed with the ability to alter gravity at her will, blasting herself from sidewalk to rooftop to the grim slope of a church steeple as she explores the gorgeously warped city of Hekseville and gives monsters a good shoeing. 
</p><p><a href="http://www.eurogamer.net/articles/2012-05-25-gravity-rush-review">Read more&hellip;</a></p>]]></description>
		<link>http://www.eurogamer.net/articles/2012-05-25-gravity-rush-review</link>
		<guid isPermaLink="false">http://www.eurogamer.net/article.php?article_id=1485670</guid>
		<pubDate>Fri, 25 May 2012 07:20:00 +0100</pubDate>
	</item>
	<item>
		<title><![CDATA[New FIFA Euro 2012 update fixes game crashing]]></title>
		<description><![CDATA[<img src="http://images.eurogamer.net/2012/articles//a/1/4/8/5/7/3/7/450-bgdhka.jpg" alt=""/><p>
EA has strapped up its FIFA Euro 2012 DLC and sent it back onto the pitch following complaints of screen freezing.
</p><p>
As announced on the game's <a href="http://forum.ea.com/uk/posts/list/1702592.page" target="_blank">official forum</a> earlier today, an update is now rolling out across all platforms.
</p><p>
Here's the full list of fixes:
</p><p><a href="http://www.eurogamer.net/articles/2012-05-24-new-fifa-euro-2012-update-fixes-game-crashing">Read more&hellip;</a></p>]]></description>
		<link>http://www.eurogamer.net/articles/2012-05-24-new-fifa-euro-2012-update-fixes-game-crashing</link>
		<guid isPermaLink="false">http://www.eurogamer.net/article.php?article_id=1485737</guid>
		<pubDate>Thu, 24 May 2012 23:25:00 +0100</pubDate>
	</item>
	<item>
		<title><![CDATA[Skyrim gets mounted combat in new update]]></title>
		<description><![CDATA[<img src="http://images.eurogamer.net/2012/articles//a/1/4/8/5/8/8/7/450-6mk2gf.jpg" alt=""/><p>
Mounted combat is the headline addition in Skyrim update 1.6, due out on PC and consoles soon.
</p><p>
As detailed on the <a href="http://www.bethblog.com/2012/05/24/mounted-combat-arrives-in-latest-skyrim-update/" target="_blank">Bethesda Blog</a>, the patch will allow both ranged and melee combat on horseback.
</p><p>
Update 1.6 also brings with it a number of bug fixes and stability tweaks. PC users can try it out now in Steam beta, though a final release date has not yet been set.
</p><p><a href="http://www.eurogamer.net/articles/2012-05-24-skyrim-gets-mounted-combat-in-new-update">Read more&hellip;</a></p>]]></description>
		<link>http://www.eurogamer.net/articles/2012-05-24-skyrim-gets-mounted-combat-in-new-update</link>
		<guid isPermaLink="false">http://www.eurogamer.net/article.php?article_id=1485735</guid>
		<pubDate>Thu, 24 May 2012 22:56:00 +0100</pubDate>
	</item>
	<item>
		<title><![CDATA[Amalur developer 38 Studios lays off all staff - report]]></title>
		<description><![CDATA[<img src="http://images.eurogamer.net/2012/articles//a/1/4/8/5/7/2/7/450-gknfe1.jpg" alt=""/><p>
Embattled Kingdoms of Amalur developer 38 Studios is in its death throes, according to a <a href="http://www.theverge.com/gaming/2012/5/24/3041662/38-studios-lays-off-entire-staff" target="_blank">Polygon</a> report.
</p><p>
All of staff have apparently been laid off today, so say sources close to the Rhode Island-based outfit.
</p><p>
A separate <a href="http://kotaku.com/5913102/rumor-38-studios-shutting-down-big-huge-games" target="_blank">Kotaku</a> piece claims subsidiary Big Huge Games has also closed its doors. The Maryland studio, which co-developed EA-published RPG Amalur, was bought by former pro-baseballer Curt Schilling's 38 Studios outfit back in 2009.
</p><p><a href="http://www.eurogamer.net/articles/2012-05-24-amalur-developer-38-studios-lays-off-all-staff-report">Read more&hellip;</a></p>]]></description>
		<link>http://www.eurogamer.net/articles/2012-05-24-amalur-developer-38-studios-lays-off-all-staff-report</link>
		<guid isPermaLink="false">http://www.eurogamer.net/article.php?article_id=1485727</guid>
		<pubDate>Thu, 24 May 2012 21:36:00 +0100</pubDate>
	</item>
	<item>
		<title><![CDATA[Minecraft overtakes Black Ops on XBL activity chart]]></title>
		<description><![CDATA[<img src="http://images.eurogamer.net/2012/articles//a/1/4/8/5/7/2/4/450-z6meru.jpg" alt=""/><p>
Minecraft has overtaken Call of Duty: Black Ops on the weekly Xbox Live activity chart.
</p><p>
It's currently the second most played game on the service, up from third <a href="http://www.eurogamer.net/articles/2012-05-16-minecraft-threatens-call-of-duty-domination-on-xbox-live-chart">last week</a>, with only Modern Warfare 3 attracting more global unique users.
</p><p>
Mojang's world-building sensation is the first game to overtake Black Ops since it launched last November, aside from Modern Warfare 3.
</p><p><a href="http://www.eurogamer.net/articles/2012-05-24-minecraft-overtakes-black-ops-on-xbl-activity-chart">Read more&hellip;</a></p>]]></description>
		<link>http://www.eurogamer.net/articles/2012-05-24-minecraft-overtakes-black-ops-on-xbl-activity-chart</link>
		<guid isPermaLink="false">http://www.eurogamer.net/article.php?article_id=1485724</guid>
		<pubDate>Thu, 24 May 2012 20:22:00 +0100</pubDate>
	</item>
	<item>
		<title><![CDATA[Mass Effect 3 Rebellion DLC release date announced]]></title>
		<description><![CDATA[<img src="http://images.eurogamer.net/2012/articles//a/1/4/8/5/7/2/3/450-imaeky.jpg" alt=""/><p>
A new Mass Effect 3 DLC pack, titled Rebellion, is available to download free of charge next week, BioWare has announced.
</p><p>
The pack, which includes a batch of new multiplayer content, is available from 29th May on PC and Xbox 360, and 30th May on PlayStation 3.
</p><p>
First and foremost, there are two new maps. Firebase Jade overlooks a jungle reservoir surrounded by huge waterfalls, while Firebase Goddess is a circular stage set in the middle a Thessian metropolis.
</p><p><a href="http://www.eurogamer.net/articles/2012-05-24-mass-effect-3-rebellion-dlc-release-date-announced">Read more&hellip;</a></p>]]></description>
		<link>http://www.eurogamer.net/articles/2012-05-24-mass-effect-3-rebellion-dlc-release-date-announced</link>
		<guid isPermaLink="false">http://www.eurogamer.net/article.php?article_id=1485723</guid>
		<pubDate>Thu, 24 May 2012 19:53:00 +0100</pubDate>
	</item>
	<item>
		<title><![CDATA[First Castlevania: Lords of Shadow 2 image spotted]]></title>
		<description><![CDATA[<img src="http://images.eurogamer.net/2012/articles//a/1/4/8/5/7/2/5/450-f0wxwz.jpg" alt=""/><p>
What appears to be the first piece of art from Konami's rumoured Castlevania: Lords of Shadow sequel has found its way onto the web.
</p><p>
The image, above, appeared on the publisher's <a href="https://www.facebook.com/konami" target="_blank">Facebook</a> page along with a link to a teaser site titled <a href="http://www.thedragonreturns.com/" target="_blank">The Dragon Returns</a>, promising a 31st May reveal. 
</p><p>
A clever <a href="http://www.neogaf.com/forum/showthread.php?t=475380" target="_blank">NeoGAF</a> poster then spotted "CLOS Teaser Page" in the site's source code, adding further weight to speculation that a sequel to MercurySteam's 2010 adventure is indeed incoming.
</p><p><a href="http://www.eurogamer.net/articles/2012-05-24-first-castlevania-lords-of-shadow-2-image-spotted">Read more&hellip;</a></p>]]></description>
		<link>http://www.eurogamer.net/articles/2012-05-24-first-castlevania-lords-of-shadow-2-image-spotted</link>
		<guid isPermaLink="false">http://www.eurogamer.net/article.php?article_id=1485709</guid>
		<pubDate>Thu, 24 May 2012 18:21:00 +0100</pubDate>
	</item>
	<item>
		<title><![CDATA[Steel Battalion: Heavy Armor demo arrives on XBL]]></title>
		<description><![CDATA[<img src="http://images.eurogamer.net/2012/articles//a/1/4/8/5/6/9/5/450-jzwqj4.jpg" alt=""/><p>
From Software's Kinect-exclusive tank combat title Steel Battalion: Heavy Armor gets an Xbox Live demo today, publisher Capcom has announced.
</p><p>
The taster lets you get the feel of a Vertical Tank across the game's first two levels.
</p><p>
The full game is then set to trundle into European stores on 22nd June.
</p><p><a href="http://www.eurogamer.net/articles/2012-05-24-steel-battalion-heavy-armor-demo-arrives-on-xbl">Read more&hellip;</a></p>]]></description>
		<link>http://www.eurogamer.net/articles/2012-05-24-steel-battalion-heavy-armor-demo-arrives-on-xbl</link>
		<guid isPermaLink="false">http://www.eurogamer.net/article.php?article_id=1485695</guid>
		<pubDate>Thu, 24 May 2012 18:06:00 +0100</pubDate>
	</item>
	<item>
		<title><![CDATA[Command &amp; Conquer: Tiberium Alliances exits beta, goes live]]></title>
		<description><![CDATA[<img src="http://images.eurogamer.net/2012/articles//a/1/4/8/5/6/9/3/450-57xzqv.jpg" alt=""/><p>
Browser-based strategy MMO Command &amp; Conquer: Tiberium Alliances has exited beta and is now formally open for business, publisher EA has announced.
</p><p>
You'll pick from one of two factions - the Global Defense Initiative (GDI) or the Nod - and then set about managing your resources, building an army, fostering alliances and generally throwing your weight around.
</p><p>
It's free-to-play and works cross-platform. A cloud save feature will be available to make it accessible across both web browsers and mobile devices.
</p><p><a href="http://www.eurogamer.net/articles/2012-05-24-command-and-conquer-tiberium-alliances-exits-beta-goes-live">Read more&hellip;</a></p>]]></description>
		<link>http://www.eurogamer.net/articles/2012-05-24-command-and-conquer-tiberium-alliances-exits-beta-goes-live</link>
		<guid isPermaLink="false">http://www.eurogamer.net/article.php?article_id=1485693</guid>
		<pubDate>Thu, 24 May 2012 17:49:00 +0100</pubDate>
	</item>
	<item>
		<title><![CDATA[Diablo 3 real money auction house delayed again, client side patch out next week]]></title>
		<description><![CDATA[<img src="http://images.eurogamer.net/2012/articles//a/1/4/8/5/6/7/9/450-kw2fhw.jpg" alt=""/><p>
Blizzard has confirmed a client side patch for Diablo 3 will be released next week.
</p><p>
In doing so it announced a further delay to the real money auction house beyond the end of May target release. It's also still looking into those nasty <a href="http://www.eurogamer.net/articles/2012-05-16-diablo-3-blizzard-investigating-vanishing-achievements">missing achievements</a> some players have suffered.
</p><p>
"Since the game's launch, we've applied a number of hotfixes to address gameplay issues, made tweaks to improve our service stability, and performed occasional server maintenance when necessary to ensure that in the long term, players have the best gameplay experience possible," community manager Nethaera wrote on <a href="http://us.battle.net/d3/en/forum/topic/5149181449#1" target="_blank">Battle.net</a>.
</p><p><a href="http://www.eurogamer.net/articles/2012-05-24-diablo-3-real-money-auction-house-delayed-again-client-side-patch-out-next-week">Read more&hellip;</a></p>]]></description>
		<link>http://www.eurogamer.net/articles/2012-05-24-diablo-3-real-money-auction-house-delayed-again-client-side-patch-out-next-week</link>
		<guid isPermaLink="false">http://www.eurogamer.net/article.php?article_id=1485679</guid>
		<pubDate>Thu, 24 May 2012 17:40:00 +0100</pubDate>
	</item>
	<item>
		<title><![CDATA[New Minecraft XBLA content incoming]]></title>
		<description><![CDATA[<img src="http://images.eurogamer.net/2012/articles//a/1/4/8/5/6/7/6/450-sypi8y.jpg" alt=""/><p>
The studio responsible for porting Minecraft to Xbox Live Arcade has offered a little more detail on which features from the PC game are to be patched over.
</p><p>
Speaking in an interview with <a href="http://www.oxm.co.uk/41858/minecraft-xbox-360-update-adventure-update-is-the-most-difficult/" target="_blank">OXM</a>, 4J Studio's Paddy Burns revealed that update 1.7.3 will be the next addition, bringing with it the piston feature that lets you heave rows of blocks around.
</p><p>
That's a relatively small patch compared to the game-changing 1.8.1 'adventure' update that is also in the works.
</p><p><a href="http://www.eurogamer.net/articles/2012-05-24-new-minecraft-xbla-content-incoming">Read more&hellip;</a></p>]]></description>
		<link>http://www.eurogamer.net/articles/2012-05-24-new-minecraft-xbla-content-incoming</link>
		<guid isPermaLink="false">http://www.eurogamer.net/article.php?article_id=1485676</guid>
		<pubDate>Thu, 24 May 2012 17:21:00 +0100</pubDate>
	</item>
	<item>
		<title><![CDATA[Why Magic The Gathering has become an annual gaming franchise]]></title>
		<description><![CDATA[<img src="http://images.eurogamer.net/2012/articles//a/1/4/8/5/6/5/1/450-7j7opa.jpg" alt=""/><p>
Stainless Games' digital version of cult card game Magic the Gathering is one of the most popular titles on Xbox Live. This summer will see the developer pump out the series third incarnation, Duels of the Planeswalkers 2013.
</p><p>
It's the second title in just two years of what could now be an annual franchise. But it wasn't always supposed to be that way.
</p><p>
"What we wanted to do originally was, as we're living in the modern digital download era, make a game and just carry on releasing DLC for it, and go on forever," Ben Gunstone, the game's production director, told Eurogamer. "That proved in the real-world to be very difficult, within the constraints of Xbox, mainly." 
</p><p><a href="http://www.eurogamer.net/articles/2012-05-24-why-magic-the-gathering-has-become-an-annual-gaming-franchise">Read more&hellip;</a></p>]]></description>
		<link>http://www.eurogamer.net/articles/2012-05-24-why-magic-the-gathering-has-become-an-annual-gaming-franchise</link>
		<guid isPermaLink="false">http://www.eurogamer.net/article.php?article_id=1485651</guid>
		<pubDate>Thu, 24 May 2012 16:58:00 +0100</pubDate>
	</item>
	<item>
		<title><![CDATA[David Cameron spends "a crazy, scary amount of time playing Fruit Ninja"]]></title>
		<description><![CDATA[<img src="http://images.eurogamer.net/2012/articles//a/1/4/8/5/6/6/7/450-8o26ft.jpg" alt=""/><p>
It seems that UK PM David Cameron has got himself hooked on ubiquitous touchscreen time-waster Fruit Ninja.
</p><p>
As reported by <a href="http://www.telegraph.co.uk/finance/financialcrisis/9272356/Turn-off-your-iPad-David-Cameron-and-start-dealing-with-Britains-debt.html" target="_blank">The Telegraph</a>, a senior adviser has revealed that our benevolent leader pours "a crazy, scary amount of time" into the Halfbrick-developed title.
</p><p>
Cameron is apparently a big fan of his iPad and has recently commissioned a bespoke app "that will give him a management dashboard, with everything from dole figures to inflation".
</p><p><a href="http://www.eurogamer.net/articles/2012-05-24-david-cameron-spends-a-crazy-scary-amount-of-time-playing-fruit-ninja">Read more&hellip;</a></p>]]></description>
		<link>http://www.eurogamer.net/articles/2012-05-24-david-cameron-spends-a-crazy-scary-amount-of-time-playing-fruit-ninja</link>
		<guid isPermaLink="false">http://www.eurogamer.net/article.php?article_id=1485667</guid>
		<pubDate>Thu, 24 May 2012 16:57:00 +0100</pubDate>
	</item>
	<item>
		<title><![CDATA[Diablo 3: number of players who have reported an account hack &quot;extremely small&quot;, insists Blizzard]]></title>
		<description><![CDATA[<img src="http://images.eurogamer.net/2012/articles//a/1/4/8/5/6/5/3/450-olrpoi.jpg" alt=""/><p>
The number of players who have reported a Diablo 3 account hack is "extremely small", Blizzard has insisted.
</p><p>
Battle.net is awash with reports of account being hijacked and then stripped of gold and items. Earlier this week <a href="http://www.eurogamer.net/articles/2012-05-22-blizzard-addresses-diablo-3-account-hacks-outlines-security-measures">Blizzard insisted</a> these hacks were being caused using "traditional" means. Today, it went into more detail on the issue, and insisted Battle.net and the Diablo 3 servers remain secure.
</p><p>
"Over the past couple of days, players have expressed concerns over the possibility of Battle.net account compromises," community manager Nethaera wrote on <a href="http://us.battle.net/d3/en/forum/topic/5149181449#1" target="_blank">Battle.net</a>.
</p><p><a href="http://www.eurogamer.net/articles/2012-05-24-diablo-3-number-of-players-who-have-reported-an-account-hack-extremely-small-insists-blizzard">Read more&hellip;</a></p>]]></description>
		<link>http://www.eurogamer.net/articles/2012-05-24-diablo-3-number-of-players-who-have-reported-an-account-hack-extremely-small-insists-blizzard</link>
		<guid isPermaLink="false">http://www.eurogamer.net/article.php?article_id=1485653</guid>
		<pubDate>Thu, 24 May 2012 16:38:00 +0100</pubDate>
	</item>
	<item>
		<title><![CDATA[Live-action Metro: Last Light teaser trailer]]></title>
		<description><![CDATA[<p>Haunting glimpse at next year's survival shooter.</p>]]></description>
		<link>http://www.eurogamer.net/videos/live-action-metro-last-light-teaser-trailer</link>
		<guid isPermaLink="false">http://www.eurogamer.net/tv_video.php?playlist_id=126932</guid>
		<pubDate>Thu, 24 May 2012 16:24:03 +0100</pubDate>
	</item>
	<item>
		<title><![CDATA[Activision vs. Vince Zampella and Jason West: Inside the game industry trial of the decade]]></title>
		<description><![CDATA[<img src="http://images.eurogamer.net/2012/articles//a/1/4/8/5/1/3/3/450-r89ctv.jpg" alt=""/><p>
As bona fide stop-the-press moments go, the events of 1st March 2010 stack up impressively. With Modern Warfare 2 smashing sales records across the globe and cementing the Call of Duty brand's claim to 'biggest gaming franchise ever' status, Activision announced out of the blue that its creators, Infinity Ward co-founders Jason West and Vince Zampella, had been relieved of their posts with immediate effect.
</p><p>
What on earth could have prompted the publisher to get rid of the two men responsible for its steamrolling multi-billion dollar FPS cash cow? Next Tuesday, after more than two years of legal pre-amble, the relevant parties will gather in a Los Angeles court room to establish exactly that, decide who did wrong by who, and at what cost.
</p><p>
With a billion dollars in damages potentially at stake, not to mention the reputations of some of the biggest players in the video game industry, it promises high drama, Machiavellian corporate intrigue and, surely, a whole lot of name-calling.
</p><p><a href="http://www.eurogamer.net/articles/2012-05-23-activision-vs-vince-zampella-and-jason-west-inside-the-game-industry-trial-of-the-decade">Read more&hellip;</a></p>]]></description>
		<link>http://www.eurogamer.net/articles/2012-05-23-activision-vs-vince-zampella-and-jason-west-inside-the-game-industry-trial-of-the-decade</link>
		<guid isPermaLink="false">http://www.eurogamer.net/article.php?article_id=1485133</guid>
		<pubDate>Thu, 24 May 2012 15:45:00 +0100</pubDate>
	</item>
	<item>
		<title><![CDATA[Gearbox: Aliens: Colonial Marines a &quot;massive&quot; project, hundreds working on it]]></title>
		<description><![CDATA[<img src="http://images.eurogamer.net/2012/articles//a/1/4/8/5/6/1/7/450-ndkur4.jpg" alt=""/><p>
Aliens: Colonial Marines is a "massive" project and hundreds are working on it, developer Gearbox has said.
</p><p>
The studio has at least three high-profile first-person shooters in development: Aliens, Borderlands 2 and Brothers in Arms: Furious 4, but senior producer Brian Burleson insisted Colonial Marines is getting the attention it deserves.
</p><p>
"It's been pretty massive," he said. "We have hundreds of people working on this game."
</p><p><a href="http://www.eurogamer.net/articles/2012-05-24-gearbox-aliens-colonial-marines-a-massive-project-hundreds-working-on-it">Read more&hellip;</a></p>]]></description>
		<link>http://www.eurogamer.net/articles/2012-05-24-gearbox-aliens-colonial-marines-a-massive-project-hundreds-working-on-it</link>
		<guid isPermaLink="false">http://www.eurogamer.net/article.php?article_id=1485617</guid>
		<pubDate>Thu, 24 May 2012 15:40:00 +0100</pubDate>
	</item>

</channel>
</rss>		
